0ad/binaries/data/mods/public/shaders/glsl/water_high.xml
Ykkrosh 59447bce2e Move shaders into appropriate subdirectories.
Delete some obsolete shader files.

This was SVN commit r11424.
2012-04-03 19:45:58 +00:00

14 lines
360 B
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="glsl">
<vertex file="glsl/water_high.vs">
<stream name="pos"/>
<stream name="color"/>
<attrib name="a_vertex" semantics="gl_Vertex"/>
<attrib name="a_encodedDepth" semantics="gl_Color"/>
</vertex>
<fragment file="glsl/water_high.fs"/>
</program>