forked from 0ad/0ad
historic_bruno
89c8bccbde
Fixes sound system to work with archives (use VFS files instead of POSIX), fixes #1604. Improves error handling and logging, refs #1594. Allows sound to be disabled with -nosound/-quickstart runtime options or --without-audio build option, fixes #1609, #1614. Experimentally increases default buffer size to help prevent sound stoppages. This was SVN commit r12566.
60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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// JS sound binding
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// interface rationale:
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// - can't just expose fire and forget playSound to script code:
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// we sometimes need to loop until a certain condition is met
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// (e.g. building is complete) => need means of access (Handle) to sound.
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//
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// - the current 64-bit Handle can't be stored as-is by JS code;
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// we could make it 32 bit, but that limits its usefulness
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// (barely enough tag bits).
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//
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// - instead, we provide a thin class wrapper (using scriptableobject.h)
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// on top of the snd API that encapsulates the Handle.
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#ifndef INCLUDED_JSOUNDPLAYER
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#define INCLUDED_JSOUNDPLAYER
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#include "scripting/ScriptableObject.h"
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#include "soundmanager/items/ISoundItem.h"
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class JSoundPlayer : public CJSObject<JSoundPlayer>
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{
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public:
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JSoundPlayer();
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virtual ~JSoundPlayer();
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// Script-bound functions
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CStr ToString(JSContext* cx, uintN argc, jsval* argv);
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bool StartMusic(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv));
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bool StopMusic(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv));
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static JSBool Construct(JSContext* cx, uintN argc, jsval* vp);
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static void ScriptingInit();
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protected:
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VfsPath m_FileName;
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};
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#endif // #ifndef INCLUDED_JSOUNDPLAYER
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