forked from 0ad/0ad
Mythos_Ruler
67d072108b
New wall technologies (research at Wall Tower, since for now techs can't be researched at wall segments). Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings since the new training techs were making unit batches train insanely fast. Added 'Naval Architects' batch training tech to the Dock (and Carth Super Dock). Attempting to add "Apadana" build limit, with no success. Need help here. I thought BuildRestrictions.js and EntityLimits.js were the files I needed to change, but it's not working (there should be a build limit of 1 for the Persian Apadana). Tweaked the levy techs. Fixed Hero elephant unit RequiredTechnology. This was SVN commit r13409.
38 lines
1.1 KiB
XML
38 lines
1.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="camel">
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<animations>
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<animation file="quadraped/camel_walk.dae" name="Walk" speed="65"/>
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<animation file="quadraped/camel_run.dae" name="Run" speed="25"/>
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<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
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<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
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<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
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</animations>
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<mesh>skeletal/camel_1.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<textures><texture file="skeletal/animal_camel.png" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="skeletal/animal_camel_dead.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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