0ad/binaries/data/mods/public/art/actors/units/hellenes
2014-10-29 22:48:48 +00:00
..
alexander_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
alexander.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
cavalry_javelinist_a_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
cavalry_javelinist_a.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
cavalry_javelinist_b_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
cavalry_javelinist_b.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
cavalry_javelinist_e_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
cavalry_javelinist_e.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
cavalry_swordsman_a_r.xml Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better. 2013-11-03 10:31:57 +00:00
cavalry_swordsman_a.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
cavalry_swordsman_b_r.xml Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better. 2013-11-03 10:31:57 +00:00
cavalry_swordsman_b.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
cavalry_swordsman_e_r.xml Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better. 2013-11-03 10:31:57 +00:00
cavalry_swordsman_e.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
champion_sacred_band.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
champion_unit_1.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
champion_unit_2_sword.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
champion_unit_2.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
champion_unit_3.xml Added new attack animation for pikemen 2014-04-19 23:56:05 +00:00
champion_unit_4_r.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
champion_unit_4.xml Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245 2014-06-17 03:49:37 +00:00
demetrius.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
female_citizen.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
female_gorgo.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
healer.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
infantry_archer_a.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_archer_b.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_archer_e.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_javelinist_a.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_javelinist_b.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_javelinist_e.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_slinger_a.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_slinger_b.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_slinger_e.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_spearman_a.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_spearman_b.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
infantry_spearman_e.xml Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds. 2013-07-25 13:57:54 +00:00
leonidas.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
newunit2.xml New unit mesh variations and heads with some example animations and units xmls 2014-10-29 22:48:48 +00:00
newunit3.xml New unit mesh variations and heads with some example animations and units xmls 2014-10-29 22:48:48 +00:00
newunit_fem.xml New unit mesh variations and heads with some example animations and units xmls 2014-10-29 22:48:48 +00:00
newunit.xml New unit mesh variations and heads with some example animations and units xmls 2014-10-29 22:48:48 +00:00
philip_horse.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
philip_r.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
philip.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
siege_fireraiser.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
siege_rock_packed.xml Implements siege packing. Closes #1718. 2012-12-01 00:34:03 +00:00
siege_rock.xml Hellenistic ranged siege animations commit 2014-06-26 06:37:08 +00:00
siege_spear_packed.xml Implements siege packing. Closes #1718. 2012-12-01 00:34:03 +00:00
siege_spear.xml Hellenistic ranged siege animations commit 2014-06-26 06:37:08 +00:00
spartan_pikeman.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
themistocles.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
thespian.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
thracian_blackcloak.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
trader_h.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
trader_r.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
trader.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
xenophon.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00