0ad/binaries/data/mods/public/gui/loading/loading.xml
Ykkrosh f0d9806b3f # Restructured GUI implementation
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)

This was SVN commit r7214.
2009-12-03 20:17:22 +00:00

104 lines
2.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!--
==========================================
- LOADING SCREEN -
==========================================
-->
<objects>
<script file="gui/loading/loading.js"/>
<object name="ld"
type="image"
sprite="bkFillBlack"
>
<!--
==========================================
- LOADING SCREEN - WINDOW
==========================================
-->
<object name="ldWindow"
style="wheatWindowGranite"
type="image"
size="25 35 100%-25 100%-25"
>
<object name="ldTitleBar"
style="wheatWindowTitleBar"
type="button"
/>
<!--
==========================================
- LOADING SCREEN - TEXT
==========================================
-->
<object name="ldText"
type="text"
size="23.571428% 20 100%-25 100%-100"
font="prospero18"
/>
<!--
==========================================
- LOADING SCREEN - CONCEPT ART
==========================================
-->
<object name="ldConcept"
type="image"
size="30 20 33.3008%+30 88.9323%+20"
sprite="black_bkg"
/>
<!--
==========================================
- LOADING SCREEN - PROGRESSBAR
==========================================
-->
<object name="ldProgressBarText"
type="text"
size="25 100%-190 100%-25 100%-175"
font="tahoma14"
textcolor="0 0 0"
text_align="center"
text_valign="center"
>
<action on="Progress"><![CDATA[
this.caption = g_LoadDescription;
]]></action>
</object>
<object name="ldProgressBar"
style="wheatProgressBarBlue"
type="progressbar"
size="25 100%-160 100%-25 100%-145"
>
<action on="Progress"><![CDATA[
this.caption = g_Progress;
]]></action>
</object>
<!--
==========================================
- LOADING SCREEN - TIP
==========================================
-->
<object name="ldTip"
type="text"
size="25 100%-135 100%-25 100%-25"
textcolor="0 0 0"
font="trebuchet16"
text_align="left"
text_valign="center"
sprite="wheatIndentBorder"
/>
</object>
</object>
</objects>