0ad/binaries/data/mods/public/simulation/components
Ykkrosh 8a0cbe009a Stop the AI wasting time chasing after any animals except chickens.
Make the AI behave better when it can't find any viable food sources.

This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
..
interfaces # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
tests Fix tests 2011-03-04 23:22:09 +00:00
AIInterface.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
AIProxy.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
Armour.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Attack.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Builder.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
BuildingAI.js Buildings now target units randomly. Firing interval also made random 2010-11-21 18:41:13 +00:00
BuildLimits.js BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
BuildRestrictions.js BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
Cost.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
EndGameManager.js Fix reveal map checkbox after winning 2011-03-06 02:29:07 +00:00
Formation.js Fix formation movement loop when switching from column 2010-10-15 19:25:17 +00:00
Foundation.js Make builders look for nearby foundations to help with, once they finish their own building 2011-03-05 17:38:15 +00:00
GarrisonHolder.js Add AI script code to provide a cleaner API around the engine interface. 2011-01-15 23:35:20 +00:00
GuiInterface.js # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
Health.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
Identity.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Loot.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Looter.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Fixed bug where players would not initialize resource counts properly from scenario 2010-11-19 05:05:45 +00:00
PlayerManager.js Complain better about invalid player IDs. 2010-11-30 12:27:38 +00:00
Promotion.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
RallyPoint.js # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Fix error when returning resources before having ever collected any 2011-02-10 23:09:28 +00:00
ResourceSupply.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Map exploration counter for summary screen 2010-11-21 19:42:26 +00:00
StatusBars.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Timer.js Add SetInterval to Timer. 2010-11-21 19:27:53 +00:00
TrainingQueue.js # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
UnitAI.js Stop the AI wasting time chasing after any animals except chickens. 2011-03-08 01:40:44 +00:00