0ad/binaries/data/mods/public/gui/manual/intro.txt
Ykkrosh 6c7b82130c # Redesigned the camera control system.
Add shift+wheel (and Q/E, and ctrl+arrows, and ctrl+WASD) to rotate the
camera.
Restrict the rotation and zoom to narrow ranges. (Constraints can be
disabled in the dev overlay).
Smooth the movement and rotation.
Fix some stupid whitespace.
Fix some const correctness.

This was SVN commit r7930.
2010-08-13 13:26:29 +00:00

41 lines
2.7 KiB
Plaintext

[font="serif-bold-18"]0 A.D. in-game manual
[font="serif-14"]
Thank you for installing 0 A.D.! This page will give a brief overview of the features available in this incomplete, under-development, alpha version of the game.
[font="serif-bold-16"]Graphics settings
[font="serif-14"]You can switch between fullscreen and windowed mode by pressing Alt+Enter. In windowed mode, you can resize the window. If the game runs too slowly, you can change some settings in the configuration file: look for binaries/data/config/default.cfg in the location where the game is installed, which gives instructions for editing, and try disabling the "fancywater" and "shadows" options.
[font="serif-bold-16"]Playing the game
[font="serif-14"]The controls and gameplay should be familiar to players of traditional RTS games. There are currently a lot of missing features and poorly-balanced stats – you will probably have to wait until a beta release for it to work well.
Basic controls:
• Left-click to select units.
• Left-click-and-drag to select groups of units.
• Right-click to order units to the target.
• Arrow keys or WASD keys to move the camera.
• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera.
• Mouse wheel, or "+" and "-" keys, to zoom.
• F2 to save a screenshot (into %appdata%\0ad\screenshots\ on Windows, and ~/.local/share/0ad/screenshots/ on Unix).
• Ctrl+Alt+F2 to save a very high-resolution screenshot.
• F11 to view the built-in performance profiler.
[font="serif-bold-16"]Modes
[font="serif-14"]The main menu gives access to two game modes:
• [font="serif-bold-14"]Single-player[font="serif-14"] — the game does not have any AI opponents yet, but you can use this to test the game's mechanics.
• [font="serif-bold-14"]Multiplayer[font="serif-14"] — play against human opponents over the internet.
To set up a multiplayer game, one player must select the "Host game" option. The game uses UDP port 20595, so the host must configure their NAT/firewall/etc to allow this. Other players can then select "Join game" and enter the host's IP address.
[font="serif-bold-16"]Game setup
[font="serif-14"]In a multiplayer game, only the host can alter the game setup options.
First, select a map to play on. The "techdemo" maps are designed for testing particular gameplay features and are probably not generally useful.
Next, you can use the drop-down lists in the player list to select who controls which player in the map. This always shows 8 players – anyone who is assigned to a player that doesn't exist in the map, or is not assigned to any player at all, will probably not have a fun time.
When you are ready to start, click the "Start game" button.
Use the "X" button in the top-right corner of this window to close it.