forked from 0ad/0ad
janwas
dc027002c0
- input.cpp allows feeding in events from the outside (will be used by main.cpp and Atlas msg loop) - most of main.cpp split into ps/GameSetup.* - main.cpp is now a "controller" that drives the game via SDL events (Atlas is another such controller that can override main.cpp). it calls GameSetup functions to set up and processes messages. - add functions to import AtlasUI.dll automatically also, the usual refactoring ;) This was SVN commit r2622. |
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DOMEvent.cpp | ||
DOMEvent.h | ||
EventTypes.h | ||
GameEvents.h | ||
JSConversions.cpp | ||
JSConversions.h | ||
JSSerialization.h | ||
ScriptableComplex.h | ||
ScriptableObject.cpp | ||
ScriptableObject.h | ||
ScriptCustomTypes.cpp | ||
ScriptCustomTypes.h | ||
ScriptGlue.cpp | ||
ScriptGlue.h | ||
ScriptingHost.cpp | ||
ScriptingHost.h | ||
SpiderMonkey.h | ||
SynchedJSObject.cpp | ||
SynchedJSObject.h |