forked from 0ad/0ad
82 lines
2.0 KiB
JavaScript
82 lines
2.0 KiB
JavaScript
function toggleDeveloperOverlay()
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{
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var devCommands = getGUIObjectByName("devCommands");
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var text = devCommands.hidden? "opened." : "closed.";
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submitChatDirectly("The Developer Overlay was " + text);
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devCommands.hidden = !devCommands.hidden;
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}
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function openMenuDialog()
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{
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var menu = getGUIObjectByName("menuDialogPanel");
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g_SessionDialog.open("Menu", null, menu, 156, 224, null);
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}
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function openSettingsDialog()
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{
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var settings = getGUIObjectByName("settingsDialogPanel");
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g_SessionDialog.open("Settings", null, settings, 340, 224, null);
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}
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function openChat()
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{
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getGUIObjectByName("chatInput").focus(); // Grant focus to the input area
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getGUIObjectByName("chatDialogPanel").hidden = false;
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g_SessionDialog.close();
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}
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function closeChat()
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{
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getGUIObjectByName("chatInput").caption = ""; // Clear chat input
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getGUIObjectByName("chatDialogPanel").hidden = true;
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g_SessionDialog.close();
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}
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function toggleChatWindow()
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{
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var chatWindow = getGUIObjectByName("chatDialogPanel");
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var chatInput = getGUIObjectByName("chatInput");
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if (chatWindow.hidden)
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chatInput.focus(); // Grant focus to the input area
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else
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chatInput.caption = ""; // Clear chat input
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chatWindow.hidden = !chatWindow.hidden;
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g_SessionDialog.close();
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}
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function togglePause()
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{
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var pauseOverlay = getGUIObjectByName("pauseOverlay");
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if (pauseOverlay.hidden)
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{
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setPaused(true);
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getGUIObjectByName("pauseButtonText").caption = "Unpause";
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}
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else
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{
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setPaused(false);
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getGUIObjectByName("pauseButtonText").caption = "Pause";
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}
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pauseOverlay.hidden = !pauseOverlay.hidden;
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g_SessionDialog.close();
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}
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function openExitGameDialog()
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{
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g_SessionDialog.open("Exit Game", "Do you really want to quit?", null, 320, 140, leaveGame);
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}
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function escapeKeyAction()
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{
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var sessionDialog = getGUIObjectByName("sessionDialog");
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if (!sessionDialog.hidden)
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g_SessionDialog.close();
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else
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getGUIObjectByName("chatDialogPanel").hidden = true;
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}
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