0ad/binaries/data/mods/_test.sim/simulation/templates
Ykkrosh dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
..
basic.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
hotload.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
illformed.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
inherit1.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
inherit2.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
inherit-broken.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
inherit-loop-2.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
inherit-loop.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
inherit-special.xml # Object creation in Atlas with new simulation system 2010-01-14 20:36:29 +00:00
invalid.xml # Automatic runtime validation of entity template files. 2010-04-14 17:22:32 +00:00
template-serialize.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
test1-inherit.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
test1.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
unit.xml # Unit animation improvements. 2010-06-05 00:49:14 +00:00
unitobstruct.xml # Unit animation improvements. 2010-06-05 00:49:14 +00:00