forked from 0ad/0ad
Ykkrosh
dfb10c8209
Don't flush network queue after every message. Desingletonify CGameAttributes to allow testing. Make network server/client basically testable. Add very basic tests for network server/client. Fix FsmActionCtx memory leak. Split CNetHost into a separate file. Convert CNetHost, CNetSession to a more conventional coding style. Delete CNetLogger, since it's a lot of complexity and is barely used and is redundant with CLogger. Other minor simplifications. This was SVN commit r7623.
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "NetSession.h"
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static const uint INVALID_SESSION = 0;
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//-----------------------------------------------------------------------------
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// Name: CNetSession()
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// Desc: Constructor
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//-----------------------------------------------------------------------------
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CNetSession::CNetSession(CNetHost* pHost, ENetPeer* pPeer)
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{
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m_Host = pHost;
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m_Peer = pPeer;
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m_ID = INVALID_SESSION;
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m_PlayerSlot = NULL;
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}
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//-----------------------------------------------------------------------------
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// Name: ~CNetSession()
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// Desc: Destructor
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//-----------------------------------------------------------------------------
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CNetSession::~CNetSession()
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{
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m_Peer = NULL;
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}
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//-----------------------------------------------------------------------------
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// Name: SetName()
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// Desc: Set a new name for the session
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//-----------------------------------------------------------------------------
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void CNetSession::SetName(const CStr& name)
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{
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m_Name = name;
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}
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//-----------------------------------------------------------------------------
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// Name: SetID()
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// Desc: Set new ID for this session
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//-----------------------------------------------------------------------------
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void CNetSession::SetID(uint ID)
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{
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m_ID = ID;
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}
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//-----------------------------------------------------------------------------
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// Name: SetPlayerSlot()
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// Desc: Set the player slot for this session
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//-----------------------------------------------------------------------------
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void CNetSession::SetPlayerSlot(CPlayerSlot* pPlayerSlot)
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{
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m_PlayerSlot = pPlayerSlot;
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}
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//-----------------------------------------------------------------------------
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// Name: ScriptingInit()
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// Desc:
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//-----------------------------------------------------------------------------
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void CNetSession::ScriptingInit()
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{
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AddProperty(L"id", &CNetSession::m_ID);
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AddProperty(L"name", &CNetSession::m_Name);
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CJSObject<CNetSession>::ScriptingInit("NetSession");
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}
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