0ad/source/simulation2/components/ICmpVisibility.cpp
Ykkrosh 49e2ecea63 Automatically convert all CLogger format strings from wchar_t* to char*.
Done with:

  ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'

This was SVN commit r16183.
2015-01-22 20:31:30 +00:00

63 lines
1.9 KiB
C++

/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpVisibility.h"
#include "simulation2/scripting/ScriptComponent.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(Visibility)
END_INTERFACE_WRAPPER(Visibility)
class CCmpVisibilityScripted : public ICmpVisibility
{
public:
DEFAULT_SCRIPT_WRAPPER(VisibilityScripted)
virtual ICmpRangeManager::ELosVisibility GetLosVisibility(player_id_t player, bool isOutsideFog, bool forceRetainInFog)
{
int visibility = m_Script.Call<int, player_id_t, bool, bool>("GetLosVisibility", player, isOutsideFog, forceRetainInFog);
switch (visibility)
{
case ICmpRangeManager::VIS_HIDDEN:
return ICmpRangeManager::VIS_HIDDEN;
case ICmpRangeManager::VIS_FOGGED:
return ICmpRangeManager::VIS_FOGGED;
case ICmpRangeManager::VIS_VISIBLE:
return ICmpRangeManager::VIS_VISIBLE;
default:
LOGERROR("Received the invalid visibility value %d from the Visibility scripted component!", visibility);
return ICmpRangeManager::VIS_HIDDEN;
}
}
virtual bool GetRetainInFog()
{
return m_Script.Call<bool>("GetRetainInFog");
}
virtual bool GetAlwaysVisible()
{
return m_Script.Call<bool>("GetAlwaysVisible");
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(VisibilityScripted)