0ad/binaries/data/mods/public/simulation
2012-08-08 18:16:50 +00:00
..
ai General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11. 2012-08-05 11:19:31 +00:00
components Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies. 2012-08-08 05:32:53 +00:00
data Cheats ... fixes #1555. 2012-08-05 14:01:05 +00:00
helpers Added a 'Stop' button to the GUI for immediately halting units. 2012-08-08 05:36:42 +00:00
templates Fixed decals on Celt Tavern and Mill. 2012-08-08 18:16:50 +00:00