0ad/binaries/data/mods/public/maps/random/rmgen
2012-05-05 00:10:03 +00:00
..
area.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
constraint.js Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
entity.js Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
environment.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
library.js Fixed bug in library.js GetAngle function 2012-03-19 09:32:49 +00:00
map.js Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289. 2012-04-04 20:53:17 +00:00
mapgen.js Adds "TILE_CENTERED_HEIGHT_MAP" to aegean sea. 2012-02-25 17:50:01 +00:00
misc.js This was SVN commit r11755. 2012-05-05 00:10:03 +00:00
noise.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
painter.js Added new random maps. Tweaked some existing ones. Added tree actors to randombiome.js. Added new functions. 2012-03-16 14:06:32 +00:00
pathplacer.js Adds the path placer library by historic_brunno to rmgen. Fixes #892. 2012-02-25 15:53:43 +00:00
placer.js Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
point.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
random.js Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
randombiome.js Tweaked some maps. 2012-03-17 08:13:52 +00:00
terrain.js Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
tileclass.js Removes hacks for typed array initialization 2011-07-19 08:52:17 +00:00
vector.js Simplifies random map output, see #782. 2011-04-16 04:04:06 +00:00
wall_builder.js This was SVN commit r11755. 2012-05-05 00:10:03 +00:00