0ad/source
freenity 166c38dd0b Fixing crash bug:
Function call failed: return value was -100020 (Invalid function
argument), Location: snd_mgr.cpp:1696 (snd_set_gain)

This was SVN commit r6484.
2008-11-16 19:54:43 +00:00
..
collada Don't redefine UNUSED 2008-09-18 17:09:36 +00:00
dcdt/se Fixed one set of annoying DCDT warnings 2008-07-18 23:49:51 +00:00
graphics slight improvement, use ARCH_X86_X64 instead of ARCH_IA32||ARCH_AMD64 2008-09-27 10:23:05 +00:00
gui warning fixes 2008-09-18 11:31:12 +00:00
i18n Use GCC's std::tr1::unordered_* classes instead of the now-deprecated __gnu_cxx::hash_* when possible 2008-07-19 00:20:54 +00:00
lib fix gcc compile error 2008-11-03 07:46:30 +00:00
maths dehydra-inspired fix: get rid of all using namespace std (potentially confusing / pollutes namespace). 2008-07-13 21:22:03 +00:00
network fixes to stack trace code under x64 (from work): 2008-09-27 10:05:11 +00:00
pch pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths) 2007-10-09 07:27:45 +00:00
ps fixes to stack trace code under x64 (from work): 2008-09-27 10:05:11 +00:00
renderer fix: alpha map texture wasn't initialized, which caused crash if multiplayer -> host -> continue -> cancel 2008-10-18 17:58:04 +00:00
scripting warning fixes 2008-09-18 11:31:12 +00:00
simulation IsEntityRefd now checks the entity pointer as well (avoids null pointer dereference in some cases - encountered during MP game). 2008-11-15 22:38:04 +00:00
sound Fixing crash bug: 2008-11-16 19:54:43 +00:00
tools fix: alpha map texture wasn't initialized, which caused crash if multiplayer -> host -> continue -> cancel 2008-10-18 17:58:04 +00:00
main.cpp more dehydra. disabled lockfree module (not in use). 2008-07-17 17:00:00 +00:00
test_setup.cpp premake: detect processor architecture from script 2008-06-30 17:34:18 +00:00