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prefect e2bbd9a654 #Models receive shadows now, including self-shadows.
This is a huge patch, including:
* add a LitRenderModifier abstract base class for RenderModifiers with
  shadow+light
* add LitRenderModifiers for all types of models
* add STREAM_TEXGENTOUV1 to request generation of shadow map texcoords
  for models
* create facilities to pass the texture matrix from the
  RenderModifier (fragment stage) to the ModelRenderer (vertex stage)
* split ambient and diffuse terms of lighting until further down in the
  pipeline; this is necessary since shadowed regions receive only
ambient light
* small improvement in how RenderPathVertexShader scales to a greater
  number of vertex shaders

This was SVN commit r3690.
2006-03-26 00:54:20 +00:00
binaries #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
build Premake workspace: use native wchar_t type in VC7.1/8 2006-02-03 22:29:53 +00:00
docs # IO thesis: add TSP measurement, lessons learned and bibliography (bibtex) 2006-03-25 20:57:16 +00:00
source #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
.gitattributes Initial revision 2003-09-21 21:24:53 +00:00