0ad/source/lib/path_util.h
Ykkrosh 83271ec816 Fix build errors.
Fix VFS root directory failing IsDirectory, which breaks the search for
textures.xml.
Fix incompatible change to loose cache name determination.

This was SVN commit r9092.
2011-03-21 21:06:08 +00:00

204 lines
5.7 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* helper functions for path strings.
*/
// notes:
// - this module is independent of lib/file so that it can be used from
// other code without pulling in the entire file manager.
// - there is no restriction on buffer lengths except the underlying OS.
// input buffers must not exceed PATH_MAX chars, while outputs
// must hold at least that much.
// - unless otherwise mentioned, all functions are intended to work with
// native and VFS paths.
// when reading, both '/' and SYS_DIR_SEP are accepted; '/' is written.
#ifndef INCLUDED_PATH_UTIL
#define INCLUDED_PATH_UTIL
#include "lib/native_path.h"
#include "lib/posix/posix_filesystem.h"
namespace ERR
{
const LibError PATH_EMPTY = -100300;
const LibError PATH_COMPONENT_SEPARATOR = -100301;
const LibError PATH_NOT_FOUND = -100302;
}
/**
* check if name is valid. (see source for criteria)
*
* @return LibError (ERR::PATH_* or INFO::OK)
**/
LIB_API LibError path_component_validate(const wchar_t* name);
/**
* is s2 a subpath of s1, or vice versa? (equal counts as subpath)
*
* @param s1, s2 comparand strings
* @return bool
**/
LIB_API bool path_is_subpath(const wchar_t* s1, const wchar_t* s2);
/**
* Get the name component of a path.
* Skips over all characters up to the last dir separator, if any.
*
* @param path Input path.
* @return pointer to name component within \<path\>.
**/
LIB_API const wchar_t* path_name_only(const wchar_t* path);
namespace Path {
template<class Path_t>
static inline bool IsDirectory(const Path_t& pathname)
{
if(pathname.empty()) // (ensure length()-1 is safe)
return true; // (the VFS root directory is represented as an empty string)
// note: ideally, path strings would only contain '/' or even SYS_DIR_SEP.
// however, windows-specific code (e.g. the sound driver detection)
// uses these routines with '\\' strings. converting them all to
// '/' and then back before passing to OS functions would be annoying.
// also, the self-tests verify correct operation of such strings.
// it would be error-prone to only test the platform's separator
// strings there. hence, we allow all separators here.
return pathname[pathname.length()-1] == '/' || pathname[pathname.length()-1] == '\\';
}
template<class Path_t>
static inline Path_t Path(const Path_t& pathname)
{
size_t n = pathname.find_last_of('/');
if(n == Path_t::npos)
{
n = pathname.find_last_of('\\');
if(n == Path_t::npos)
return L"";
}
return pathname.substr(0, n);
}
template<class Path_t>
static inline Path_t Filename(const Path_t& pathname)
{
size_t n = pathname.find_last_of('/');
if(n == Path_t::npos)
{
n = pathname.find_last_of('\\');
if(n == Path_t::npos)
return pathname;
}
return pathname.substr(n+1);
}
template<class Path_t>
static inline Path_t Basename(const Path_t& pathname)
{
const Path_t filename = Filename(pathname);
const size_t idxDot = filename.find_last_of('.');
if(idxDot == Path_t::npos)
return filename;
return filename.substr(0, idxDot);
}
template<class Path_t>
static inline std::wstring Extension(const Path_t& pathname)
{
const size_t idxDot = pathname.find_last_of('.');
if(idxDot == Path_t::npos)
return Path_t();
return pathname.substr(idxDot);
}
static inline std::wstring JoinPathStrings(const std::wstring& path1, const std::wstring& path2)
{
std::wstring ret = path1;
if(!IsDirectory(path1))
ret += '/';
ret += path2;
return ret;
}
template<class Path_t>
static inline Path_t Join(const Path_t& path1, const Path_t& path2)
{
return JoinPathStrings(path1, path2);
}
template<class Path_t>
static inline Path_t Join(const Path_t& path1, const char* literal)
{
return JoinPathStrings(path1, NativePathFromString(literal));
}
template<class Path_t>
static inline Path_t Join(const char* literal, const Path_t& path2)
{
return JoinPathStrings(NativePathFromString(literal), path2);
}
template<class Path_t>
static inline Path_t AddSlash(const Path_t& path)
{
return IsDirectory(path)? path : path+L'/';
}
template<class Path_t>
static inline Path_t ChangeExtension(const Path_t& pathname, const std::wstring& extension)
{
return Join(Path(pathname), Basename(pathname)+extension);
}
} // namespace Path
static inline bool FileExists(const NativePath& pathname)
{
struct stat s;
const bool exists = wstat(pathname.c_str(), &s) == 0;
return exists;
}
static inline u64 FileSize(const NativePath& pathname)
{
struct stat s;
debug_assert(wstat(pathname.c_str(), &s) == 0);
return s.st_size;
}
static inline bool DirectoryExists(const NativePath& path)
{
WDIR* dir = wopendir(path.c_str());
if(dir)
{
wclosedir(dir);
return true;
}
return false;
}
#endif // #ifndef INCLUDED_PATH_UTIL