0ad/binaries/data/mods/official/entities/units/combat_dude_carthaginian.xml
Ykkrosh 22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00

38 lines
1.1 KiB
XML
Executable File

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_melee_isw">
<Actor>units/dude4.xml</Actor>
<Traits>
<Id
civ_code="kart"
civ="The Carthaginians"
internal_only="false"
specific="Dude"
ranked="Basic Dude"
icon="unit_dude"
icon_cell=""
rollover="Carthaginian Dudes have strong armour, but weaker attack than the other dudes."
history="Carthaginian Dude is actually a spy from foreign powers seeking to infiltrate the 0 A.D. development team. Fortunately, the abbreviation of 'Carthaginian' to 'Kart' so confused the Dude that he now spends his days wandering through the Pyrogenesian wastes postulating an entirely new system of philosophy in an effort to understand this seemingly inexplicable act."
/>
<!-- Should stop 3 hack, 1 pierce damage... -->
<Armour
value="4"
crush="0.0"
hack="0.75"
pierce="0.25"
/>
</Traits>
<Actions>
<!-- 2 hack, 2 pierce damage... -->
<Attack
range="2.0"
damage="4"
crush="0.0"
hack="0.5"
pierce="0.5"
/>
</Actions>
</Entity>