0ad/binaries/data/mods/official/entities/units/combat_dude_roman.xml
Ykkrosh 22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00

46 lines
957 B
XML
Executable File

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_infantry_melee_isw">
<Actor>units/dude1.xml</Actor>
<Traits>
<Id
civ_code="rome"
civ="Pre-Imperial Roman"
personal1="rome_male_names_1st.csv"
personal2="rome_male_names_2nd.csv"
internal_only="false"
specific="Dude"
ranked="Basic Dude"
personal="Vercinius Testiuso"
icon="unit_dude"
icon_cell=""
rollover="Roman Dudes deal more damage, but have less armour compared to other Dudes."
history="The Dude has little history, since he's only been in the game for a few months."
/>
<!-- Should stop 1 hack, 1 pierce damage... -->
<Armour
value="2"
crush="0.0"
hack="0.5"
pierce="0.5"
/>
<Up
newentity="combat_dude_roman_a"
/>
</Traits>
<Actions>
<!-- 5 hack, 3 pierce damage... -->
<Attack
range="2.0"
damage="8"
crush="0.0"
hack="0.625"
pierce="0.375"
/>
</Actions>
</Entity>