0ad/binaries/data/mods/public/simulation/templates/gaia
Ykkrosh e6c3f1c482 # Use more sound effects
This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
..
fauna_bear.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_boar.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_chicken.xml # Use more sound effects 2010-08-10 01:25:24 +00:00
fauna_deer.xml Slow down animals, so they don't pathfind quite so much. 2010-07-21 16:05:48 +00:00
fauna_elephant_african_bush.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_elephant_african_infant.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_elephant_north_african.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_elephant.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_fish.xml Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00
fauna_gazelle.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
fauna_goat.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_lion.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
fauna_muskox.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_pig.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
fauna_rabbit.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_sheep.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
fauna_tiger.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
fauna_walrus.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
fauna_wildebeest.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
fauna_wolf_snow.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
fauna_wolf.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
fauna_zebra.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_bush_berry.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
flora_bush_temperate.xml Fixed the resource type (wood -> wood.tree) 2010-07-21 20:41:35 +00:00
flora_tree_aleppo_pine.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_baobab.xml Cleaned up code (slight redesign) 2010-07-31 21:46:25 +00:00
flora_tree_carob.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_date_palm.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_euro_beech.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_medit_fan_palm.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_oak_large.xml Cleaned up code (slight redesign) 2010-07-31 21:46:25 +00:00
flora_tree_oak.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_pine_w.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_pine.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_poplar_lombardy.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_poplar.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
flora_tree_senegal_date_palm.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_alpine.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_desert_small.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_greek.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_mediterranean.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_temperate.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_metal_tropic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_alpine_a.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_desert_small.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_greek.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_light.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_mediterranean.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_savanna_small.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_temperate.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
geology_stone_tropic_a.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
special_settlement.xml # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
special_treasure_golden_fleece.xml Made Animal AI default to "PASSIVE" if its type was not found 2010-07-24 20:26:25 +00:00