..
tests
Cleanup tex_codec, fixes #2456 , patch by IronNerd.
2014-03-13 04:16:20 +00:00
fsm.cpp
Fixes hypothetical mem leak in network code (and an error in Cppcheck), patch by Riemer, fixes #2122
2013-10-10 23:46:42 +00:00
fsm.h
Let CFsm actions override the default state transition
2011-10-27 14:10:55 +00:00
NetClient.cpp
Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
2014-02-05 02:44:25 +00:00
NetClient.h
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
2013-11-07 20:07:24 +00:00
NetFileTransfer.cpp
Fix printf argument types
2011-11-13 18:31:06 +00:00
NetFileTransfer.h
Fix tests, and warnings, and non-PCH build
2011-12-23 13:01:29 +00:00
NetHost.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
NetHost.h
# Support rejoining multiplayer games after disconnection.
2011-10-27 16:46:48 +00:00
NetMessage.cpp
# Support rejoining multiplayer games after disconnection.
2011-10-27 16:46:48 +00:00
NetMessage.h
# Support rejoining multiplayer games after disconnection.
2011-10-27 16:46:48 +00:00
NetMessages.h
Implement a basic observer mode. Any player which joins a multiplayer game but is not assigned a player slot automatically becomes an observer. Refs #69
2014-03-16 23:29:27 +00:00
NetMessageSim.cpp
Fixes an assertion when DEBUG_SERIALIZER_ANNOTATE is set to 1 and you click on "Host Game" from the main menu.
2014-02-22 14:30:29 +00:00
NetServer.cpp
Second (main) commit for the SpiderMonkey upgrade.
2014-03-28 20:26:32 +00:00
NetServer.h
Add compile time flag to disable use of miniupnpc.
2013-12-18 16:08:56 +00:00
NetSession.cpp
Detect and fix printf signedness errors. Fixes #1086 , #1087 .
2012-01-01 16:43:10 +00:00
NetSession.h
# Support rejoining multiplayer games after disconnection.
2011-10-27 16:46:48 +00:00
NetStats.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
NetStats.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetTurnManager.cpp
Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
2014-02-05 02:44:25 +00:00
NetTurnManager.h
Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
2014-02-05 02:44:25 +00:00
NMTCreator.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
Serialization.h
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
StringConverters.h
Provide JSON-compatible string escaping
2011-11-04 01:18:34 +00:00