0ad/source
janwas ece006f43e sysdep: add restrict keyword (placebo if not supported)
gfx: extern "C"-ed
wtime, util, win, wdbg_sym: minor / commenting only
wdetect: don't skip gfx_card detect if buffer already filled
glext_funcs: remove obsolete defs

detect: call both OpenGL and platform-specific gfx_card detect; cleanup
vendor name to remove copyright/Inc crap

ogl: remove some variables that don't belong. moved vendor cleanup to
detect. moved S3TC emu code to ogl_tex

This was SVN commit r2905.
2005-10-12 04:22:44 +00:00
..
graphics renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
gui renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib sysdep: add restrict keyword (placebo if not supported) 2005-10-12 04:22:44 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps sysdep: add restrict keyword (placebo if not supported) 2005-10-12 04:22:44 +00:00
renderer renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
scripting Single pass player color rendering. 2005-10-10 14:15:28 +00:00
simulation Keep renderer in sync with simulation when running too slowly for the sim to keep up 2005-10-10 19:49:02 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame). 2005-10-10 03:35:32 +00:00
main.cpp Fix out-of-range write to the keys[] array, caused by fake SDL_KEY* events. 2005-09-29 22:22:43 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00