forked from 0ad/0ad
Yves
89aef0b6eb
Based on existing code that was still around from an old(not working) implementation. Supports basic control from trigger scirpts (queue, start and stop camera paths) and works in multiplayer. This was SVN commit r17594. |
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tests | ||
CommonConvert.cpp | ||
CommonConvert.h | ||
Decompose.cpp | ||
Decompose.h | ||
DLL.cpp | ||
DLL.h | ||
GeomReindex.cpp | ||
GeomReindex.h | ||
Maths.cpp | ||
Maths.h | ||
PMDConvert.cpp | ||
PMDConvert.h | ||
precompiled.cpp | ||
precompiled.h | ||
PSAConvert.cpp | ||
PSAConvert.h | ||
StdSkeletons.cpp | ||
StdSkeletons.h | ||
XMLFix.cpp | ||
XMLFix.h |