0ad/binaries/data/mods/public/simulation/components
2014-08-15 16:18:57 +00:00
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interfaces Fixes 016d4599e1 by registering the new DisabledTemplatesChanged message. 2014-08-05 21:21:06 +00:00
tests Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
AIInterface.js AI should not use EntityRenamed messages coming from mirages, addresses #2724 2014-08-15 16:18:57 +00:00
AIProxy.js let the AI know when a building is decaying 2014-07-17 19:56:54 +00:00
AlertRaiser.js fixes remaining town bell defects, closes #2353, patch by Itms 2014-01-26 20:37:39 +00:00
Armour.js Really remove the minimum damage of 1, what 37c8e77d8e was supposed to do 2014-04-29 07:15:10 +00:00
Attack.js Convert multiplayer connection dialog to only use 'modern' styles and make it larger for languge-friendliness and consistancy. 2014-06-19 19:22:31 +00:00
AttackDetection.js Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52 2014-06-19 14:37:08 +00:00
AuraManager.js Should be workaround for issue #2684 2014-07-26 17:12:45 +00:00
Auras.js Fix walls + remove debug warning 2014-06-09 17:51:23 +00:00
Barter.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
BattleDetection.js Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372. 2014-01-12 23:13:24 +00:00
Builder.js Added the ability to disable training/building of entities by triggers. Changes survival of the fittest random map to work with this. Refs #52 2014-08-05 12:49:12 +00:00
BuildingAI.js Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
BuildRestrictions.js Fix problem with sprintf errors being thrown when the AI places structures on the wrong places, make the code more uniform. Fixes #2485 2014-05-02 10:09:53 +00:00
Cost.js Fix giving foundations a population bonus after a tech research. Reported by bouke 2014-06-18 15:58:04 +00:00
EndGameManager.js Fixes tests. 2014-07-13 19:45:44 +00:00
EntityLimits.js Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52 2014-06-19 14:37:08 +00:00
Fogging.js Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
Formation.js Actually call the function instead of testing if it exists. Patch by falsevision. Fixes #2626. 2014-06-13 12:54:57 +00:00
FormationAttack.js Let formations attack other formations (still without keeping their formation position though) 2014-01-21 16:50:58 +00:00
Foundation.js Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review. 2014-06-23 13:42:59 +00:00
GarrisonHolder.js fix a rare JS warning 2014-07-22 18:20:47 +00:00
Gate.js Gates now handle allies made using diplomacy. 2013-04-18 18:18:34 +00:00
Guard.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
GuiInterface.js Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
Heal.js Bring healable classes to the uniform class matching 2014-06-05 10:34:41 +00:00
Health.js Fix color fade to not go beyond 255 and be integer. 2014-06-04 16:23:56 +00:00
Identity.js Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips 2014-05-22 10:20:02 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js make loot tech aware + implement celt and gaul hero auras 2013-11-29 12:13:37 +00:00
Mirage.js Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Pack.js fix the fix of setHeldPosition in b17ffaeb7e 2014-06-15 17:27:03 +00:00
Player.js Added the ability to disable training/building of entities by triggers. Changes survival of the fittest random map to work with this. Refs #52 2014-08-05 12:49:12 +00:00
PlayerManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
ProductionQueue.js Fixes 016d4599e1 by registering the new DisabledTemplatesChanged message. 2014-08-05 21:21:06 +00:00
Promotion.js fix the fix of setHeldPosition in b17ffaeb7e 2014-06-15 17:27:03 +00:00
RallyPoint.js Fix previous commit, refs #1257 2014-07-11 18:29:18 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ResourceSupply.js modify AI common-api to allow fishing and minor fixes 2014-05-18 10:50:44 +00:00
ResourceTrickle.js Checking if cmpPlayer is valid. 2014-01-31 14:47:23 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
SkirmishReplacer.js Make skirmish entities better moddable. Fixes #2523. Patch by Idanwin. 2014-05-18 15:53:57 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Better summary screen. Fixes #686. Patch by Bajter and Kabzerek 2014-01-29 18:30:56 +00:00
StatusBars.js Infinite farms with diminishing returns (but no farmland). Refs #1318. 2013-07-30 06:04:53 +00:00
TechnologyManager.js Don't cache (and serialise) all technology templates multiple times. It's still cached once in the TechnologyTemplateManager. 2014-07-22 16:18:37 +00:00
TechnologyTemplateManager.js Fix syntax errors in two auras. 2014-06-04 22:27:36 +00:00
TerritoryDecay.js let the AI know when a building is decaying 2014-07-17 19:56:54 +00:00
Timer.js Let the timer hold the latest turnLength instead of the Attack component. Reduces a lot of messages 2014-06-08 09:39:57 +00:00
Trader.js Let trading range depend on obstruction. Fixes #2556 2014-05-21 14:03:57 +00:00
TrainingRestrictions.js Fixes some erroneous documentation in EntityLimits. 2013-10-06 03:13:46 +00:00
Trigger.js Load trigger scripts in serialization test mode. 2014-07-22 23:30:27 +00:00
TriggerPoint.js Change trigger initialisation as it's not compatible with multiple trigger files (functions would overwrite each other) 2014-06-23 15:55:07 +00:00
UnitAI.js Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
UnitMotionFlying.js add dummy setspeed method to UnitMotionFlying 2014-01-09 12:53:28 +00:00
ValueModificationManager.js Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00
Wonder.js Turn victory conditions into trigger scripts. Gui needs to be updated to allow combining of different victory conditions + to allow different lists per map. So there are no specific missions yet. 2014-06-23 17:37:27 +00:00