0ad/binaries/data/mods/public
Ykkrosh edd8ef2bf2 Fix units in formation blocking construction and not moving out of the way (see #779).
Make non-movement-blocking buildings (e.g. farms) not require units to
move out of the way.

This was SVN commit r9510.
2011-05-13 20:32:41 +00:00
..
art Armour for Persian cataphract. 2011-05-12 05:10:56 +00:00
audio This was SVN commit r9491. 2011-05-08 22:56:00 +00:00
civs Balances random map resources. 2011-05-04 21:24:25 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Use JuBot by default. 2011-05-12 23:55:35 +00:00
hwdetect Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
maps Extra starting resources for Median Oasis. 2011-05-12 03:59:01 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation Fix units in formation blocking construction and not moving out of the way (see #779). 2011-05-13 20:32:41 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00