0ad/binaries/data/mods/public/simulation/ai
wraitii ede4f32bf2 Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before.
Fix a few bugs, including a few bad ones in the economy.
Change the way messages are handled, should be marginally faster in the
later game.
Makes gatherers count limit be per-player (refs #1387 and #643).

This was SVN commit r14552.
2014-01-10 01:46:27 +00:00
..
aegis Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before. 2014-01-10 01:46:27 +00:00
common-api Backport c011875c5a to the older APIs and allow for empty buildable entites token list. 2013-07-16 21:22:05 +00:00
common-api-v2 Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
common-api-v3 Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before. 2014-01-10 01:46:27 +00:00
qbot Moves AI players to one global using the module pattern. 2013-12-30 10:04:59 +00:00
scaredybot Hide unusable AIs from the default match setup drop-down list. 2012-09-04 07:09:36 +00:00
testbot Fixes some erroneous documentation in EntityLimits. 2013-10-06 03:13:46 +00:00
tutorial-ai Fixes some erroneous documentation in EntityLimits. 2013-10-06 03:13:46 +00:00