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blowing_sand.xml
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Some miscellaneous stuff. Also Fixes #828
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2011-05-04 21:51:29 +00:00 |
blowing_snow.xml
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Blowing snow particle. Map tweaks. Tweaked snowy pine texture.
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2012-01-03 09:50:42 +00:00 |
construction_dust.xml
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Add dust particles on under-construction buildings, varying based on number of active builders.
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2011-04-06 00:11:40 +00:00 |
destruction_dust_large_gray.xml
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"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
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2012-02-20 04:57:50 +00:00 |
destruction_dust_large.xml
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"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
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2012-02-20 04:57:50 +00:00 |
destruction_dust_med_dark.xml
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#Initial test for Destruction Dust.
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2012-02-18 00:19:41 +00:00 |
destruction_dust_med_gray.xml
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#Initial test for Destruction Dust.
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2012-02-18 00:19:41 +00:00 |
destruction_dust_med.xml
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#Initial test for Destruction Dust.
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2012-02-18 00:19:41 +00:00 |
destruction_dust_small_gray.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
destruction_dust_small.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
destruction_smoke_large.xml
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"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
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2012-02-20 04:57:50 +00:00 |
destruction_smoke_med.xml
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#Initial test for Destruction Dust.
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2012-02-18 00:19:41 +00:00 |
destruction_smoke_small.xml
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Last big construction dust commit.
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2012-02-23 04:39:54 +00:00 |
falling_leaf_green_a.xml
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#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
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2011-04-15 05:05:07 +00:00 |
flame_catapult.xml
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Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
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2011-04-13 18:56:13 +00:00 |
flame_jav.xml
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Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
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2011-04-12 03:49:32 +00:00 |
flame_large.xml
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#Iberian Fire Ship.
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2012-02-22 01:24:49 +00:00 |
flame_med.xml
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#Iberian Fire Ship.
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2012-02-22 01:24:49 +00:00 |
flame.xml
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Add missing files
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2011-04-03 19:51:25 +00:00 |
hero_aura.xml
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Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
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2011-05-01 01:25:32 +00:00 |
rain_shower.xml
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Map tweaks.
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2011-05-28 21:21:36 +00:00 |
smoke_catapult.xml
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Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
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2011-04-13 18:56:13 +00:00 |
smoke_homestead.xml
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This was SVN commit r9280.
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2011-04-17 17:45:56 +00:00 |
smoke_jav.xml
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Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
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2011-04-12 03:49:32 +00:00 |
smoke_light.xml
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Fixed up the Celtic Homestead with proper prop points.
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2011-12-28 05:02:39 +00:00 |
smoke_med.xml
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#Iberian Fire Ship.
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2012-02-22 01:24:49 +00:00 |
smoke_small_light.xml
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Fixed up the Celtic Homestead with proper prop points.
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2011-12-28 05:02:39 +00:00 |
smoke_volcano.xml
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Lots of work on Temperate and Tropical biome terrains.
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2011-05-09 06:37:17 +00:00 |
smoke.xml
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Add missing files
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2011-04-03 19:51:25 +00:00 |
sparkle_goldmine.xml
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Sparkly metal mines. :)
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2011-04-14 21:34:00 +00:00 |