forked from 0ad/0ad
139 lines
3.6 KiB
C++
139 lines
3.6 KiB
C++
/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Keeps track of the settings used for rendering.
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* Ideally this header file should remain very quick to parse,
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* so avoid including other headers here unless absolutely necessary.
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*
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* Lifetime concerns: g_RenderingOptions always exists, but hooks are tied to the configDB's lifetime
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* an the renderer may or may not actually exist.
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*/
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#ifndef INCLUDED_RENDERINGOPTIONS
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#define INCLUDED_RENDERINGOPTIONS
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#include "ps/CStr.h"
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#include "ps/CStrIntern.h"
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class CRenderer;
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enum RenderPath
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{
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// If no rendering path is configured explicitly, the renderer
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// will choose the path when Open() is called.
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DEFAULT,
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// Classic fixed function.
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FIXED,
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// Use new ARB/GLSL system
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SHADER
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};
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struct RenderPathEnum
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{
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static RenderPath FromString(const CStr8& name);
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static CStr8 ToString(RenderPath);
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};
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enum class RenderDebugMode
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{
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NONE,
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AO,
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ALPHA,
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CUSTOM
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};
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struct RenderDebugModeEnum
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{
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static RenderDebugMode FromString(const CStr8& name);
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static CStrIntern ToString(RenderDebugMode mode);
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};
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class CRenderingOptions
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{
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// The renderer needs access to our private variables directly because capabilities have not yet been extracted
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// and thus sometimes it needs to change the rendering options without the side-effects.
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friend class CRenderer;
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public:
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CRenderingOptions();
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~CRenderingOptions();
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void ReadConfigAndSetupHooks();
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void ClearHooks();
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#define OPTION_DEFAULT_SETTER(NAME, TYPE) \
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public: void Set##NAME(TYPE value) { m_##NAME = value; }\
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#define OPTION_CUSTOM_SETTER(NAME, TYPE) \
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public: void Set##NAME(TYPE value);\
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#define OPTION_GETTER(NAME, TYPE)\
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public: TYPE Get##NAME() const { return m_##NAME; }\
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#define OPTION_DEF(NAME, TYPE)\
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private: TYPE m_##NAME;
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#define OPTION(NAME, TYPE)\
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OPTION_DEFAULT_SETTER(NAME, TYPE); OPTION_GETTER(NAME, TYPE); OPTION_DEF(NAME, TYPE);
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#define OPTION_WITH_SIDE_EFFECT(NAME, TYPE)\
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OPTION_CUSTOM_SETTER(NAME, TYPE); OPTION_GETTER(NAME, TYPE); OPTION_DEF(NAME, TYPE);
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OPTION_WITH_SIDE_EFFECT(Shadows, bool);
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OPTION_WITH_SIDE_EFFECT(ShadowPCF, bool);
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OPTION_WITH_SIDE_EFFECT(Fog, bool);
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OPTION_WITH_SIDE_EFFECT(RenderPath, RenderPath);
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OPTION_WITH_SIDE_EFFECT(RenderDebugMode, RenderDebugMode);
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OPTION(WaterEffects, bool);
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OPTION(WaterFancyEffects, bool);
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OPTION(WaterRealDepth, bool);
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OPTION(WaterRefraction, bool);
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OPTION(WaterReflection, bool);
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OPTION(ShadowAlphaFix, bool);
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OPTION(Particles, bool);
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OPTION(GPUSkinning, bool);
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OPTION(Silhouettes, bool);
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OPTION(SmoothLOS, bool);
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OPTION(PostProc, bool);
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OPTION(DisplayFrustum, bool);
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OPTION(DisplayShadowsFrustum, bool);
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OPTION(RenderActors, bool);
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#undef OPTION_DEFAULT_SETTER
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#undef OPTION_CUSTOM_SETTER
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#undef OPTION_GETTER
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#undef OPTION_DEF
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#undef OPTION
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#undef OPTION_WITH_SIDE_EFFECT
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private:
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class ConfigHooks;
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std::unique_ptr<ConfigHooks> m_ConfigHooks; // Hide this via PImpl to avoid including ConfigDB.h here.
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};
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extern CRenderingOptions g_RenderingOptions;
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#endif // INCLUDED_RENDERINGOPTIONS
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