0ad/binaries/data/mods/public/art/actors/structures/celts
2013-07-28 13:14:42 +00:00
..
barracks_new.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
barracks.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
blacksmith.xml iberian, hellene, roman and celtic blacksmiths with AO maps added. 2013-07-28 13:14:42 +00:00
civic_centre.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
civil_centre.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
crannog.xml Added spec and normal mapping to Crannog. 2013-01-19 08:22:58 +00:00
dock_new.xml Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
dock.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
farmstead.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fishing_boat.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
fortress_briton.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
fortress_gallic.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
homestead.xml Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
house.xml Added/fixed dust prop points on one of the Celtic house variants and one of the defense tower variants. 2012-09-03 01:51:02 +00:00
hut.xml Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
kennel.xml Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
longhouse.xml Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
market_new.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
market_newer.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
market_newest.xml Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
market.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
merchant_ship.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
merchant.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
outpost.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
plot_corral.xml Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
rowboat.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
scout_tower.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
siege_ram.xml Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686. 2013-01-09 14:39:25 +00:00
skiff.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
slope_wall_tower.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
slope_wall.xml Celt slope wall prop actor references 2012-07-28 17:42:09 +00:00
small_stone_monument.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
special.xml Destruction smoke for Rotary Mill. 2012-09-03 22:37:31 +00:00
stone_monument.xml normal and spec mapping for Celtic "henge" 2012-08-20 02:39:03 +00:00
storehouse.xml Renames mill to storehouse 2013-06-22 02:28:54 +00:00
tavern.xml Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
temple.xml Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
trireme.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
wall_gate.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
wall_long.xml Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
wall_medium.xml Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
wall_short.xml Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
wall_tower.xml Added shader maps to (hopefully) all the Celtic buildings. 2012-09-01 22:53:28 +00:00
warship.xml Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00