This website requires JavaScript.
Explore
Technical Docs
0 A.D. Website
Forums
Help
Register
Sign In
wowgetoffyourcellphone
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
0ad/0ad
Code
Pull Requests
Activity
f0493e7060
0ad
/
binaries
/
data
/
mods
/
internal
History
Enrique
1048ab4a1d
Fixed water color in Belgian_Bog_night.xml, fixed normals in maur_long_sword.dae
...
This was SVN commit r12815.
2012-11-03 14:00:06 +00:00
..
art
Updates remaining actors to new format
2012-09-17 00:55:45 +00:00
audio(new)
Moving unused audio files from public to internal
2011-11-30 15:23:56 +00:00
entities
Delete obsolete entity template files
2010-06-07 09:50:44 +00:00
maps
/scenarios
Fixed water color in Belgian_Bog_night.xml, fixed normals in maur_long_sword.dae
2012-11-03 14:00:06 +00:00
simulation/templates
/units
Moved these to Public.
2012-04-20 03:12:09 +00:00