0ad/binaries/data/mods/public
2013-12-02 20:46:25 +00:00
..
art Some tips tweaks and new tips. 2013-12-01 18:22:28 +00:00
audio This was SVN commit r14271. 2013-12-02 20:46:25 +00:00
civs A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. 2013-11-29 04:04:10 +00:00
fonts Refactor text renderer 2013-10-18 15:53:07 +00:00
globalscripts rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add' 2013-11-03 14:09:32 +00:00
gui Some tips tweaks and new tips. 2013-12-01 18:22:28 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps "Equine Transports" tech for the Persians. 2013-12-01 02:49:26 +00:00
shaders Partial fix of minimap rendering for GLES. 2013-11-12 01:31:52 +00:00
simulation make sure target has health before taking damage 2013-12-01 20:55:54 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00