forked from 0ad/0ad
Yves
c02a7e1a7b
This upgrade also introduces exact stack rooting (see to the wiki: JSRootingGuide) and fixes problems with moving GC. This allows us to enable generational garbage collection (GGC). Measurements a few months ago have shown a performance improvement of a non-visual replay of around 13.5%. This probably varies quite a bit, but it should be somewhere between 5-20%. Memory usage has also been improved. Check the forum thread for details. Thanks to everyone from the team who helped with this directly or indirectly (review, finding and fixing issues, the required C++11 upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey developers who helped on the #jsapi channel or elsewhere! Fixes #2462, #2415, #2428, #2684, #1374 Refs #2973, #2669 This was SVN commit r16214.
157 lines
6.2 KiB
C++
157 lines
6.2 KiB
C++
/* Copyright (C) 2014 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef XXXMPPCLIENT_H
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#define XXXMPPCLIENT_H
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#include "IXmppClient.h"
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#include "glooxwrapper/glooxwrapper.h"
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//game - script
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#include <deque>
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#include "scriptinterface/ScriptVal.h"
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//Game - script
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class ScriptInterface;
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namespace glooxwrapper
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{
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class Client;
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struct CertInfo;
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}
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class XmppClient : public IXmppClient, public glooxwrapper::ConnectionListener, public glooxwrapper::MUCRoomHandler, public glooxwrapper::IqHandler, public glooxwrapper::RegistrationHandler, public glooxwrapper::MessageHandler
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{
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NONCOPYABLE(XmppClient);
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private:
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//Components
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glooxwrapper::Client* m_client;
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glooxwrapper::MUCRoom* m_mucRoom;
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glooxwrapper::Registration* m_registration;
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//Account infos
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std::string m_username;
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std::string m_password;
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std::string m_nick;
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std::string m_xpartamuppId;
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public:
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//Basic
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XmppClient(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, const bool regOpt = false);
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virtual ~XmppClient();
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//Network
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void connect();
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void disconnect();
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void recv();
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void SendIqGetGameList();
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void SendIqGetBoardList();
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void SendIqGetRatingList();
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void SendIqGetProfile(const std::string& player);
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void SendIqGameReport(ScriptInterface& scriptInterface, JS::HandleValue data);
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void SendIqRegisterGame(ScriptInterface& scriptInterface, JS::HandleValue data);
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void SendIqUnregisterGame();
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void SendIqChangeStateGame(const std::string& nbp, const std::string& players);
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void SetNick(const std::string& nick);
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void GetNick(std::string& nick);
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void kick(const std::string& nick, const std::string& reason);
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void ban(const std::string& nick, const std::string& reason);
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void SetPresence(const std::string& presence);
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void GetPresence(const std::string& nickname, std::string& presence);
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void GetRole(const std::string& nickname, std::string& role);
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void GetSubject(std::string& subject);
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void GUIGetPlayerList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret);
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void GUIGetGameList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret);
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void GUIGetBoardList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret);
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void GUIGetProfile(ScriptInterface& scriptInterface, JS::MutableHandleValue ret);
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//Script
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ScriptInterface& GetScriptInterface();
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protected:
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/* Xmpp handlers */
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/* MUC handlers */
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virtual void handleMUCParticipantPresence(glooxwrapper::MUCRoom*, const glooxwrapper::MUCRoomParticipant, const glooxwrapper::Presence&);
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virtual void handleMUCError(glooxwrapper::MUCRoom*, gloox::StanzaError);
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virtual void handleMUCMessage(glooxwrapper::MUCRoom* room, const glooxwrapper::Message& msg, bool priv);
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virtual void handleMUCSubject(glooxwrapper::MUCRoom*, const glooxwrapper::string& nick, const glooxwrapper::string& subject);
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/* MUC handlers not supported by glooxwrapper */
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// virtual bool handleMUCRoomCreation(glooxwrapper::MUCRoom*) {return false;}
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// virtual void handleMUCInviteDecline(glooxwrapper::MUCRoom*, const glooxwrapper::JID&, const std::string&) {}
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// virtual void handleMUCInfo(glooxwrapper::MUCRoom*, int, const std::string&, const glooxwrapper::DataForm*) {}
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// virtual void handleMUCItems(glooxwrapper::MUCRoom*, const std::list<gloox::Disco::Item*, std::allocator<gloox::Disco::Item*> >&) {}
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/* Log handler */
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virtual void handleLog(gloox::LogLevel level, gloox::LogArea area, const std::string& message);
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/* ConnectionListener handlers*/
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virtual void onConnect();
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virtual void onDisconnect(gloox::ConnectionError e);
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virtual bool onTLSConnect(const glooxwrapper::CertInfo& info);
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/* Iq Handlers */
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virtual bool handleIq(const glooxwrapper::IQ& iq);
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virtual void handleIqID(const glooxwrapper::IQ&, int) {}
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/* Registration Handlers */
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virtual void handleRegistrationFields(const glooxwrapper::JID& /*from*/, int fields, glooxwrapper::string instructions );
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virtual void handleRegistrationResult(const glooxwrapper::JID& /*from*/, gloox::RegistrationResult result);
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virtual void handleAlreadyRegistered(const glooxwrapper::JID& /*from*/);
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virtual void handleDataForm(const glooxwrapper::JID& /*from*/, const glooxwrapper::DataForm& /*form*/);
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virtual void handleOOB(const glooxwrapper::JID& /*from*/, const glooxwrapper::OOB& oob);
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/* Message Handler */
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virtual void handleMessage(const glooxwrapper::Message& msg, glooxwrapper::MessageSession * session);
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// Helpers
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void GetPresenceString(const gloox::Presence::PresenceType p, std::string& presence) const;
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void GetRoleString(const gloox::MUCRoomRole r, std::string& role) const;
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std::string StanzaErrorToString(gloox::StanzaError err);
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public:
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/* Messages */
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struct GUIMessage
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{
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std::wstring type;
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std::wstring level;
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std::wstring text;
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std::wstring data;
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std::wstring from;
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std::wstring message;
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};
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void GuiPollMessage(ScriptInterface& scriptInterface, JS::MutableHandleValue ret);
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void SendMUCMessage(const std::string& message);
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protected:
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void PushGuiMessage(XmppClient::GUIMessage message);
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void CreateSimpleMessage(const std::string& type, const std::string& text, const std::string& level = "standard", const std::string& data = "");
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private:
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/// Map of players
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std::map<std::string, std::vector<std::string> > m_PlayerMap;
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/// List of games
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std::vector<const glooxwrapper::Tag*> m_GameList;
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/// List of rankings
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std::vector<const glooxwrapper::Tag*> m_BoardList;
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/// Profile data
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std::vector<const glooxwrapper::Tag*> m_Profile;
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/// Queue of messages for the GUI
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std::deque<GUIMessage> m_GuiMessageQueue;
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/// Current room subject/topic.
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std::string m_Subject;
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};
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#endif // XMPPCLIENT_H
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