0ad/binaries/data/mods/public/gui/session/selection_details.js
Yves 4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00

348 lines
12 KiB
JavaScript

function layoutSelectionSingle()
{
Engine.GetGUIObjectByName("detailsAreaSingle").hidden = false;
Engine.GetGUIObjectByName("detailsAreaMultiple").hidden = true;
}
function layoutSelectionMultiple()
{
Engine.GetGUIObjectByName("detailsAreaMultiple").hidden = false;
Engine.GetGUIObjectByName("detailsAreaSingle").hidden = true;
}
// Fills out information that most entities have
function displaySingle(entState, template)
{
// Get general unit and player data
var specificName = template.name.specific;
var genericName = template.name.generic != template.name.specific? template.name.generic : "";
// If packed, add that to the generic name (reduces template clutter)
if (genericName && template.pack && template.pack.state == "packed")
genericName += " -- Packed";
var playerState = g_Players[entState.player];
var civName = g_CivData[playerState.civ].Name;
var civEmblem = g_CivData[playerState.civ].Emblem;
var playerName = playerState.name;
var playerColor = playerState.color.r + " " + playerState.color.g + " " + playerState.color.b + " 128";
// Indicate disconnected players by prefixing their name
if (g_Players[entState.player].offline)
{
playerName = "[OFFLINE] " + playerName;
}
// Rank
if (entState.identity && entState.identity.rank && entState.identity.classes)
{
Engine.GetGUIObjectByName("rankIcon").tooltip = entState.identity.rank + " Rank";
Engine.GetGUIObjectByName("rankIcon").sprite = getRankIconSprite(entState);
Engine.GetGUIObjectByName("rankIcon").hidden = false;
}
else
{
Engine.GetGUIObjectByName("rankIcon").hidden = true;
Engine.GetGUIObjectByName("rankIcon").tooltip = "";
}
// Hitpoints
if (entState.hitpoints)
{
var unitHealthBar = Engine.GetGUIObjectByName("healthBar");
var healthSize = unitHealthBar.size;
healthSize.rright = 100*Math.max(0, Math.min(1, entState.hitpoints / entState.maxHitpoints));
unitHealthBar.size = healthSize;
var hitpoints = Math.ceil(entState.hitpoints) + " / " + entState.maxHitpoints;
Engine.GetGUIObjectByName("healthStats").caption = hitpoints;
Engine.GetGUIObjectByName("healthSection").hidden = false;
}
else
{
Engine.GetGUIObjectByName("healthSection").hidden = true;
}
// TODO: Stamina
var player = Engine.GetPlayerID();
if (entState.stamina && (entState.player == player || g_DevSettings.controlAll))
{
Engine.GetGUIObjectByName("staminaSection").hidden = false;
}
else
{
Engine.GetGUIObjectByName("staminaSection").hidden = true;
}
// Experience
if (entState.promotion)
{
var experienceBar = Engine.GetGUIObjectByName("experienceBar");
var experienceSize = experienceBar.size;
experienceSize.rtop = 100 - (100 * Math.max(0, Math.min(1, 1.0 * +entState.promotion.curr / +entState.promotion.req)));
experienceBar.size = experienceSize;
var experience = "[font=\"serif-bold-13\"]Experience: [/font]" + Math.floor(entState.promotion.curr);
if (entState.promotion.curr < entState.promotion.req)
experience += " / " + entState.promotion.req;
Engine.GetGUIObjectByName("experience").tooltip = experience;
Engine.GetGUIObjectByName("experience").hidden = false;
}
else
{
Engine.GetGUIObjectByName("experience").hidden = true;
}
// Resource stats
if (entState.resourceSupply)
{
var resources = entState.resourceSupply.isInfinite ? "\u221E" : // Infinity symbol
Math.ceil(+entState.resourceSupply.amount) + " / " + entState.resourceSupply.max;
var resourceType = entState.resourceSupply.type["generic"];
if (resourceType == "treasure")
resourceType = entState.resourceSupply.type["specific"];
var unitResourceBar = Engine.GetGUIObjectByName("resourceBar");
var resourceSize = unitResourceBar.size;
resourceSize.rright = entState.resourceSupply.isInfinite ? 100 :
100 * Math.max(0, Math.min(1, +entState.resourceSupply.amount / +entState.resourceSupply.max));
unitResourceBar.size = resourceSize;
Engine.GetGUIObjectByName("resourceLabel").caption = toTitleCase(resourceType) + ":";
Engine.GetGUIObjectByName("resourceStats").caption = resources;
if (entState.hitpoints)
Engine.GetGUIObjectByName("resourceSection").size = Engine.GetGUIObjectByName("staminaSection").size;
else
Engine.GetGUIObjectByName("resourceSection").size = Engine.GetGUIObjectByName("healthSection").size;
Engine.GetGUIObjectByName("resourceSection").hidden = false;
}
else
{
Engine.GetGUIObjectByName("resourceSection").hidden = true;
}
// Resource carrying
if (entState.resourceCarrying && entState.resourceCarrying.length)
{
// We should only be carrying one resource type at once, so just display the first
var carried = entState.resourceCarrying[0];
Engine.GetGUIObjectByName("resourceCarryingIcon").hidden = false;
Engine.GetGUIObjectByName("resourceCarryingText").hidden = false;
Engine.GetGUIObjectByName("resourceCarryingIcon").sprite = "stretched:session/icons/resources/"+carried.type+".png";
Engine.GetGUIObjectByName("resourceCarryingText").caption = carried.amount + " / " + carried.max;
Engine.GetGUIObjectByName("resourceCarryingIcon").tooltip = "";
}
// Use the same indicators for traders
else if (entState.trader && entState.trader.goods.amount)
{
Engine.GetGUIObjectByName("resourceCarryingIcon").hidden = false;
Engine.GetGUIObjectByName("resourceCarryingText").hidden = false;
Engine.GetGUIObjectByName("resourceCarryingIcon").sprite = "stretched:session/icons/resources/"+entState.trader.goods.type+".png";
var totalGain = entState.trader.goods.amount.traderGain;
if (entState.trader.goods.amount.market1Gain)
totalGain += entState.trader.goods.amount.market1Gain;
if (entState.trader.goods.amount.market2Gain)
totalGain += entState.trader.goods.amount.market2Gain;
Engine.GetGUIObjectByName("resourceCarryingText").caption = totalGain;
Engine.GetGUIObjectByName("resourceCarryingIcon").tooltip = "Gain: " + getTradingTooltip(entState.trader.goods.amount);
}
// And for number of workers
else if (entState.foundation)
{
Engine.GetGUIObjectByName("resourceCarryingIcon").hidden = false;
Engine.GetGUIObjectByName("resourceCarryingText").hidden = false;
Engine.GetGUIObjectByName("resourceCarryingIcon").sprite = "stretched:session/icons/repair.png";
Engine.GetGUIObjectByName("resourceCarryingText").caption = entState.foundation.numBuilders + " ";
Engine.GetGUIObjectByName("resourceCarryingIcon").tooltip = "Number of builders";
}
else if (entState.resourceSupply && (!entState.resourceSupply.killBeforeGather || !entState.hitpoints))
{
Engine.GetGUIObjectByName("resourceCarryingIcon").hidden = false;
Engine.GetGUIObjectByName("resourceCarryingText").hidden = false;
Engine.GetGUIObjectByName("resourceCarryingIcon").sprite = "stretched:session/icons/repair.png";
Engine.GetGUIObjectByName("resourceCarryingText").caption = entState.resourceSupply.gatherers.length + " / " + entState.resourceSupply.maxGatherers + " ";
Engine.GetGUIObjectByName("resourceCarryingIcon").tooltip = "Current/max gatherers";
}
else
{
Engine.GetGUIObjectByName("resourceCarryingIcon").hidden = true;
Engine.GetGUIObjectByName("resourceCarryingText").hidden = true;
}
// Set Player details
Engine.GetGUIObjectByName("specific").caption = specificName;
Engine.GetGUIObjectByName("player").caption = playerName;
Engine.GetGUIObjectByName("playerColorBackground").sprite = "colour: " + playerColor;
if (genericName)
{
Engine.GetGUIObjectByName("generic").caption = "(" + genericName + ")";
}
else
{
Engine.GetGUIObjectByName("generic").caption = "";
}
if ("Gaia" != civName)
{
Engine.GetGUIObjectByName("playerCivIcon").sprite = "stretched:grayscale:" + civEmblem;
Engine.GetGUIObjectByName("player").tooltip = civName;
}
else
{
Engine.GetGUIObjectByName("playerCivIcon").sprite = "";
Engine.GetGUIObjectByName("player").tooltip = "";
}
// Icon image
if (template.icon)
{
Engine.GetGUIObjectByName("icon").sprite = "stretched:session/portraits/" + template.icon;
}
else
{
// TODO: we should require all entities to have icons, so this case never occurs
Engine.GetGUIObjectByName("icon").sprite = "bkFillBlack";
}
// Attack and Armor
var type = "";
var attack = "[font=\"serif-bold-13\"]"+type+"Attack:[/font] " + damageTypeDetails(entState.attack);
if (entState.attack)
{
type = entState.attack.type + " ";
// Show max attack range if ranged attack, also convert to tiles (4m per tile)
if (entState.attack.type == "Ranged")
{
var realRange = entState.attack.elevationAdaptedRange;
var range = entState.attack.maxRange;
attack += ", [font=\"serif-bold-13\"]Range:[/font] " +
Math.round(range/4);
if (Math.round((realRange - range)/4) > 0)
{
attack += " (+" + Math.round((realRange - range)/4) + ")";
}
else if (Math.round((realRange - range)/4) < 0)
{
attack += " (" + Math.round((realRange - range)/4) + ")";
} // don't show when it's 0
}
}
Engine.GetGUIObjectByName("attackAndArmorStats").tooltip = attack + "\n[font=\"serif-bold-13\"]Armor:[/font] " + armorTypeDetails(entState.armour);
// Icon Tooltip
var iconTooltip = "";
if (genericName)
iconTooltip = "[font=\"serif-bold-16\"]" + genericName + "[/font]";
if (template.tooltip)
iconTooltip += "\n[font=\"serif-13\"]" + template.tooltip + "[/font]";
Engine.GetGUIObjectByName("iconBorder").tooltip = iconTooltip;
// Unhide Details Area
Engine.GetGUIObjectByName("detailsAreaSingle").hidden = false;
Engine.GetGUIObjectByName("detailsAreaMultiple").hidden = true;
}
// Fills out information for multiple entities
function displayMultiple(selection, template)
{
var averageHealth = 0;
var maxHealth = 0;
for (var i = 0; i < selection.length; i++)
{
var entState = GetEntityState(selection[i])
if (entState)
{
if (entState.hitpoints)
{
averageHealth += entState.hitpoints;
maxHealth += entState.maxHitpoints;
}
}
}
if (averageHealth > 0)
{
var unitHealthBar = Engine.GetGUIObjectByName("healthBarMultiple");
var healthSize = unitHealthBar.size;
healthSize.rtop = 100-100*Math.max(0, Math.min(1, averageHealth / maxHealth));
unitHealthBar.size = healthSize;
var hitpoints = "[font=\"serif-bold-13\"]Hitpoints [/font]" + averageHealth + " / " + maxHealth;
var healthMultiple = Engine.GetGUIObjectByName("healthMultiple");
healthMultiple.tooltip = hitpoints;
healthMultiple.hidden = false;
}
else
{
Engine.GetGUIObjectByName("healthMultiple").hidden = true;
}
// TODO: Stamina
// Engine.GetGUIObjectByName("staminaBarMultiple");
Engine.GetGUIObjectByName("numberOfUnits").caption = selection.length;
// Unhide Details Area
Engine.GetGUIObjectByName("detailsAreaMultiple").hidden = false;
Engine.GetGUIObjectByName("detailsAreaSingle").hidden = true;
}
// Updates middle entity Selection Details Panel
function updateSelectionDetails()
{
var supplementalDetailsPanel = Engine.GetGUIObjectByName("supplementalSelectionDetails");
var detailsPanel = Engine.GetGUIObjectByName("selectionDetails");
var commandsPanel = Engine.GetGUIObjectByName("unitCommands");
g_Selection.update();
var selection = g_Selection.toList();
if (selection.length == 0)
{
Engine.GetGUIObjectByName("detailsAreaMultiple").hidden = true;
Engine.GetGUIObjectByName("detailsAreaSingle").hidden = true;
hideUnitCommands();
supplementalDetailsPanel.hidden = true;
detailsPanel.hidden = true;
commandsPanel.hidden = true;
return;
}
/* If the unit has no data (e.g. it was killed), don't try displaying any
data for it. (TODO: it should probably be removed from the selection too;
also need to handle multi-unit selections) */
var entState = GetExtendedEntityState(selection[0]);
if (!entState)
return;
var template = GetTemplateData(entState.template);
// Fill out general info and display it
if (selection.length == 1)
displaySingle(entState, template);
else
displayMultiple(selection, template);
// Show Panels
supplementalDetailsPanel.hidden = false;
detailsPanel.hidden = false;
commandsPanel.hidden = false;
// Fill out commands panel for specific unit selected (or first unit of primary group)
updateUnitCommands(entState, supplementalDetailsPanel, commandsPanel, selection);
}