This website requires JavaScript.
Explore
Technical Docs
0 A.D. Website
Forums
Help
Register
Sign In
wowgetoffyourcellphone
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
0ad/0ad
Code
Pull Requests
Activity
f1c1f400c9
0ad
/
binaries
/
data
/
mods
/
public
/
simulation
History
Badmadblacksad
24cca252e3
Ranged units always face their targets when attacking.
fixes
#831
...
This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
..
ai
Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
2011-05-14 20:31:33 +00:00
components
Ranged units always face their targets when attacking.
fixes
#831
2011-06-06 22:08:26 +00:00
data
Use JuBot by default.
2011-05-12 23:55:35 +00:00
helpers
check that enemy units don't leave foundations. based on patch from Stork.
fixes
#724
2011-05-17 20:30:21 +00:00
templates
Finished the new Cycladic Archipelago map.
2011-06-06 00:46:58 +00:00