0ad/binaries/data/mods/public/simulation/components
historic_bruno f378e2e651 Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
Implements build limits. See #687.
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893.
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.

This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
..
interfaces # Initial support for territories 2011-07-20 19:48:06 +00:00
tests Adds ownership checks to UI selections. 2011-07-02 00:06:39 +00:00
AIInterface.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
AIProxy.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
Armour.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Attack.js Stances draft, refs #865 2011-06-17 22:13:39 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Builder.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
BuildingAI.js Stop BuildingAI picking up messages for other components' range queries 2011-07-07 23:07:36 +00:00
BuildLimits.js Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
BuildRestrictions.js Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
Cost.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
EndGameManager.js Adds ownership checks to UI selections. 2011-07-02 00:06:39 +00:00
Formation.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Foundation.js Trigger 'constructed' sound when a building finishes construction 2011-06-26 18:27:10 +00:00
GarrisonHolder.js Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
GuiInterface.js Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
Health.js Fix various position-related errors with garrisoned units. 2011-05-09 02:02:00 +00:00
Identity.js Adds hotkey for finding idle warriors (comma). See #792. 2011-07-10 02:11:51 +00:00
Loot.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Looter.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Additional Cretan Date Palms. 2011-07-18 00:31:42 +00:00
PlayerManager.js Complain better about invalid player IDs. 2010-11-30 12:27:38 +00:00
Promotion.js stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units. 2011-06-26 02:03:36 +00:00
RallyPoint.js # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
ResourceSupply.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Map exploration counter for summary screen 2010-11-21 19:42:26 +00:00
StatusBars.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Timer.js Add SetInterval to Timer. 2010-11-21 19:27:53 +00:00
TrainingQueue.js Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
UnitAI.js Adds ownership checks to UI selections. 2011-07-02 00:06:39 +00:00
UnitMotionFlying.js Fix occasional script error with planes 2011-06-28 18:26:29 +00:00