.. |
campaigns
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
gaia
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
other
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
rubble
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Added mauryan healer skin and head.
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2013-04-01 00:48:18 +00:00 |
skirmish
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Really add special starting unit.
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2013-10-11 23:37:04 +00:00 |
special
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Reverts field limits from f4abcd2ef9 until we can fix AI and UI problems, refs #2187
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2013-10-06 23:25:55 +00:00 |
structures
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New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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2013-10-16 01:04:55 +00:00 |
units
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New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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2013-10-16 01:04:55 +00:00 |
template_entity_full.xml
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# Add experimental fighter planes.
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2011-06-09 19:44:40 +00:00 |
template_entity_quasi.xml
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
template_eyecandy.xml
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Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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2013-08-12 21:53:53 +00:00 |
template_gaia_flora_bush_berry.xml
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
template_gaia_flora_bush.xml
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Adds a new class, ForestPlant
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2011-09-30 21:11:50 +00:00 |
template_gaia_flora_tree.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_flora.xml
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Selection ring tweaks.
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2012-04-25 21:14:32 +00:00 |
template_gaia_geo_mineral_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_mineral.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_gaia_geo_rock_slabs.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_geo_rock.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_gaia_geo.xml
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Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
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2013-07-16 03:46:30 +00:00 |
template_gaia_ruins.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia_treasure.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_gaia.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_rubble.xml
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Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
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2013-06-09 23:18:21 +00:00 |
template_structure_civic_civil_centre.xml
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Updated a bunch of things.
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2013-10-02 18:51:49 +00:00 |
template_structure_civic_house.xml
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Technology to unlock female training at the house.
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2013-07-02 07:11:01 +00:00 |
template_structure_civic_temple.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
template_structure_civic.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_defense_defense_tower.xml
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fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
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2013-10-16 19:08:01 +00:00 |
template_structure_defense_outpost.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_defense_wall_gate.xml
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Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591.
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2013-06-29 20:55:53 +00:00 |
template_structure_defense_wall_long.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_medium.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_short.xml
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Tweaked Walls stats and costs.
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2013-05-25 23:10:16 +00:00 |
template_structure_defense_wall_tower.xml
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fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
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2013-10-16 19:08:01 +00:00 |
template_structure_defense_wall.xml
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
template_structure_defense_wallset.xml
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
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2012-08-06 11:43:02 +00:00 |
template_structure_defense.xml
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Updated Stoa tip image.
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2013-08-30 22:35:15 +00:00 |
template_structure_economic_farmstead.xml
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This was SVN commit r13965.
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2013-10-06 23:29:03 +00:00 |
template_structure_economic_market.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_economic_storehouse.xml
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Renames mill to storehouse
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2013-06-22 02:28:54 +00:00 |
template_structure_economic.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_gaia_settlement.xml
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Bunch of different stuff.
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2012-05-25 21:36:07 +00:00 |
template_structure_military_barracks.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_military_blacksmith.xml
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The first Skirmish maps.
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2013-10-04 13:17:21 +00:00 |
template_structure_military_dock.xml
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Updated some building tooltips.
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2013-06-11 16:28:42 +00:00 |
template_structure_military_embassy.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_structure_military_fortress.xml
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fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
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2013-10-16 19:08:01 +00:00 |
template_structure_military.xml
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All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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2013-07-24 18:11:03 +00:00 |
template_structure_resource_corral.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_resource_field.xml
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Reverts field limits from f4abcd2ef9 until we can fix AI and UI problems, refs #2187
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2013-10-06 23:25:55 +00:00 |
template_structure_resource.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_structure_special.xml
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generalise kill vs eject garrisoned entities on death of garrisonHolder
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2013-08-17 09:26:17 +00:00 |
template_structure_wonder.xml
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The first Skirmish maps.
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2013-10-04 13:17:21 +00:00 |
template_structure.xml
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Implements attack notifications based on patch by madmax and zoot, fixes #1719
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2013-10-06 04:49:38 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Fixes #2152
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2013-10-06 06:57:50 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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3D farm fields for all factions.
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2013-09-22 08:07:29 +00:00 |
template_unit_cavalry_melee.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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2013-10-15 22:43:06 +00:00 |
template_unit_cavalry_ranged_archer.xml
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New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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2013-10-16 01:04:55 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Some tooltip tweaks.
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2013-09-15 04:57:58 +00:00 |
template_unit_cavalry_ranged.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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2013-10-15 22:43:06 +00:00 |
template_unit_cavalry.xml
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Some more player names for Carthage.
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2013-10-06 18:28:10 +00:00 |
template_unit_champion_cavalry_archer.xml
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New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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2013-10-16 01:04:55 +00:00 |
template_unit_champion_cavalry_javelinist.xml
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Found a couple more. (removing stonewall attack restriction).
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2013-10-15 22:43:59 +00:00 |
template_unit_champion_cavalry_spearman.xml
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Found a couple more. (removing stonewall attack restriction).
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2013-10-15 22:43:59 +00:00 |
template_unit_champion_cavalry_swordsman.xml
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Found a couple more. (removing stonewall attack restriction).
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2013-10-15 22:43:59 +00:00 |
template_unit_champion_cavalry.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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2013-10-15 22:43:06 +00:00 |
template_unit_champion_elephant_melee.xml
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3D farm fields for all factions.
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2013-09-22 08:07:29 +00:00 |
template_unit_champion_elephant.xml
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3D farm fields for all factions.
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2013-09-22 08:07:29 +00:00 |
template_unit_champion_infantry_archer.xml
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New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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2013-10-16 01:04:55 +00:00 |
template_unit_champion_infantry_javelinist.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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2013-10-15 22:43:06 +00:00 |
template_unit_champion_infantry_pikeman.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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2013-10-15 22:43:06 +00:00 |
template_unit_champion_infantry_spearman.xml
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Some tooltip tweaks.
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2013-09-15 04:57:58 +00:00 |
template_unit_champion_infantry_swordsman.xml
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Some tooltip tweaks.
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2013-09-15 04:57:58 +00:00 |
template_unit_champion_infantry.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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2013-10-15 22:43:06 +00:00 |
template_unit_champion_ranged.xml
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Champion FIXES commit.
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2011-06-28 04:19:01 +00:00 |
template_unit_champion_siege.xml
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Simulation templates sorting. See #801.
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2011-07-30 20:09:46 +00:00 |
template_unit_champion.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_dog.xml
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let entities change entity limits. Fixes #2076
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2013-09-15 08:19:50 +00:00 |
template_unit_fauna_breed_passive.xml
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Testing branching phases.
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2012-06-06 21:38:17 +00:00 |
template_unit_fauna_breed.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
template_unit_fauna_fish.xml
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
template_unit_fauna_herd_domestic.xml
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Fixed some templates.
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2012-08-23 17:38:19 +00:00 |
template_unit_fauna_herd.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Fixed Greek temple prop point error.
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2012-03-10 01:25:39 +00:00 |
template_unit_fauna_hunt_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_hunt_whale.xml
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Reduced "grazing" time for whales.
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2013-09-01 22:06:23 +00:00 |
template_unit_fauna_hunt.xml
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Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
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2013-03-13 20:10:46 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild_defensive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_passive.xml
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
template_unit_fauna_wild_violent.xml
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Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
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2012-05-01 22:20:08 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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Fix function that decides which units can have which formations, and remove formations for animals and the maurian worker elephant
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2013-08-21 09:53:59 +00:00 |
template_unit_hero_cavalry_archer.xml
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New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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2013-10-16 01:04:55 +00:00 |
template_unit_hero_cavalry_javelinist.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero_cavalry_spearman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_cavalry_swordsman.xml
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Made the time icon slightly smaller.
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2013-09-14 23:19:36 +00:00 |
template_unit_hero_cavalry.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero_elephant_melee.xml
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Carthaginians can now only build 1 embassy at a time.
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2013-06-29 02:17:33 +00:00 |
template_unit_hero_infantry_archer.xml
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New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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2013-10-16 01:04:55 +00:00 |
template_unit_hero_infantry_javelinist.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero_infantry_pikeman.xml
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Technology to unlock female training at the house.
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2013-07-02 07:11:01 +00:00 |
template_unit_hero_infantry_spearman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_infantry_swordsman.xml
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Exponential Armor patch by Alpha123, with new updated armor values.
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2013-04-29 07:51:51 +00:00 |
template_unit_hero_infantry.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero_ranged.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_hero.xml
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health regeneration
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2013-08-12 17:45:18 +00:00 |
template_unit_infantry_melee_pikeman.xml
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Some tooltip tweaks.
|
2013-09-15 04:57:58 +00:00 |
template_unit_infantry_melee_spearman.xml
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Some tooltip tweaks.
|
2013-09-15 04:57:58 +00:00 |
template_unit_infantry_melee_swordsman.xml
|
Some tooltip tweaks.
|
2013-09-15 04:57:58 +00:00 |
template_unit_infantry_melee.xml
|
Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
|
2013-10-15 22:43:06 +00:00 |
template_unit_infantry_ranged_archer.xml
|
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
|
2013-10-16 01:04:55 +00:00 |
template_unit_infantry_ranged_javelinist.xml
|
Some tooltip tweaks.
|
2013-09-15 04:57:58 +00:00 |
template_unit_infantry_ranged_slinger.xml
|
Tweaking the Athenian field.
|
2013-09-21 03:58:54 +00:00 |
template_unit_infantry_ranged.xml
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Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
|
2013-10-15 22:43:06 +00:00 |
template_unit_infantry.xml
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Updated a bunch of things.
|
2013-10-02 18:51:49 +00:00 |
template_unit_mechanical_ship_bireme.xml
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New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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2013-10-16 01:04:55 +00:00 |
template_unit_mechanical_ship_fire.xml
|
health regeneration
|
2013-08-12 17:45:18 +00:00 |
template_unit_mechanical_ship_fishing.xml
|
This was SVN commit r13997.
|
2013-10-13 18:11:54 +00:00 |
template_unit_mechanical_ship_merchant.xml
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This was SVN commit r13997.
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2013-10-13 18:11:54 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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Some more player names for Carthage.
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2013-10-06 18:28:10 +00:00 |
template_unit_mechanical_ship_trireme.xml
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Some more player names for Carthage.
|
2013-10-06 18:28:10 +00:00 |
template_unit_mechanical_ship.xml
|
Fixed some things.
|
2013-07-27 18:52:28 +00:00 |
template_unit_mechanical_siege_ballista.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical_siege_onager.xml
|
Improved building AI. Refs #2010
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2013-08-16 11:17:36 +00:00 |
template_unit_mechanical_siege_ram.xml
|
generalise kill vs eject garrisoned entities on death of garrisonHolder
|
2013-08-17 09:26:17 +00:00 |
template_unit_mechanical_siege_tower.xml
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fix typo for garrisoned archer classes. Reported by scythetwirler.
|
2013-08-17 20:34:28 +00:00 |
template_unit_mechanical_siege.xml
|
Exponential Armor patch by Alpha123, with new updated armor values.
|
2013-04-29 07:51:51 +00:00 |
template_unit_mechanical.xml
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Implement healing. Fixes #999.
|
2012-04-17 20:22:13 +00:00 |
template_unit_support_female_citizen.xml
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
|
2013-10-14 15:51:21 +00:00 |
template_unit_support_healer.xml
|
Some tooltip tweaks.
|
2013-09-15 04:57:58 +00:00 |
template_unit_support_slave.xml
|
Minor template stuff.
|
2013-09-15 05:55:16 +00:00 |
template_unit_support_trader.xml
|
Some tooltip tweaks.
|
2013-09-15 04:57:58 +00:00 |
template_unit_support.xml
|
revert wrong changes to support and female_citizen template
|
2013-08-21 09:55:42 +00:00 |
template_unit.xml
|
Implements attack notifications based on patch by madmax and zoot, fixes #1719
|
2013-10-06 04:49:38 +00:00 |