..
blowing_sand.xml
Some miscellaneous stuff. Also Fixes #828
2011-05-04 21:51:29 +00:00
blowing_snow.xml
Blowing snow particle. Map tweaks. Tweaked snowy pine texture.
2012-01-03 09:50:42 +00:00
cloud.xml
Caspian Sea skirmish map.
2013-11-02 15:28:33 +00:00
construction_dust.xml
Add dust particles on under-construction buildings, varying based on number of active builders.
2011-04-06 00:11:40 +00:00
destruction_dust_large_gray.xml
"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
2012-02-20 04:57:50 +00:00
destruction_dust_large.xml
"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
2012-02-20 04:57:50 +00:00
destruction_dust_med_dark.xml
#Initial test for Destruction Dust.
2012-02-18 00:19:41 +00:00
destruction_dust_med_gray.xml
#Initial test for Destruction Dust.
2012-02-18 00:19:41 +00:00
destruction_dust_med.xml
#Initial test for Destruction Dust.
2012-02-18 00:19:41 +00:00
destruction_dust_small_gray.xml
Last big construction dust commit.
2012-02-23 04:39:54 +00:00
destruction_dust_small.xml
Last big construction dust commit.
2012-02-23 04:39:54 +00:00
destruction_smoke_large.xml
"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
2012-02-20 04:57:50 +00:00
destruction_smoke_med.xml
#Initial test for Destruction Dust.
2012-02-18 00:19:41 +00:00
destruction_smoke_small.xml
Last big construction dust commit.
2012-02-23 04:39:54 +00:00
dust_cav.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
dust_storm.xml
Reduced the size of a bunch of massive specular maps.
2013-11-30 07:57:29 +00:00
falling_leaf_green_a.xml
#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
2011-04-15 05:05:07 +00:00
fireflies.xml
Fireflies particle.
2012-11-24 00:32:09 +00:00
fireworks.xml
Fireworks!
2012-12-29 22:38:56 +00:00
flame_catapult.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
flame_firepit_1.xml
Nicer looking particles for Roman Temple. Fixes #1498 .
2013-06-09 17:28:46 +00:00
flame_firepit_2.xml
Nicer looking particles for Roman Temple. Fixes #1498 .
2013-06-09 17:28:46 +00:00
flame_jav.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
flame_large.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
flame_med.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
flame.xml
Add missing files
2011-04-03 19:51:25 +00:00
hero_aura.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
rain_shower.xml
Map tweaks.
2011-05-28 21:21:36 +00:00
smoke_blacksmith.xml
This was SVN commit r13506.
2013-06-27 12:00:23 +00:00
smoke_catapult.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
smoke_homestead.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
smoke_jav.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
smoke_light_delay.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
smoke_light.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
smoke_med.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
smoke_small_light.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
smoke_volcano.xml
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
smoke.xml
Add missing files
2011-04-03 19:51:25 +00:00
sparkle_goldmine.xml
Sparkly metal mines. :)
2011-04-14 21:34:00 +00:00
sparks.xml
Nicer looking particles for Roman Temple. Fixes #1498 .
2013-06-09 17:28:46 +00:00
water_splash.xml
Added 4 geology waterfalls variations.
2013-03-22 00:24:46 +00:00