forked from 0ad/0ad
Mythos_Ruler
e58fe92892
Carthaginians' 'Triple Walls' civ bonus moved from wall templates to auto-researching (free) tech. It just cleans things up quite a bit. Changed sound groups for "special buildings." This was SVN commit r13428.
41 lines
1.2 KiB
XML
41 lines
1.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_embassy">
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<Cost>
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<BuildTime>150</BuildTime>
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<Resources>
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<wood>400</wood>
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<stone>200</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="28.0" depth="28.0"/>
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<Height>15.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Embassy</GenericName>
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<SpecificName>Embassy</SpecificName>
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<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
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<Tooltip>Hire mercenaries.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="28.0" depth="28.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/cart_infantry_swordsman_b
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units/cart_infantry_javelinist_b
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units/cart_infantry_slinger_b
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units/cart_cavalry_swordsman_b
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units/cart_cavalry_spearman_b
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/carthaginians/embassy.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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