0ad/binaries/data/mods/public/simulation/templates/structures/cart_embassy.xml
Mythos_Ruler e58fe92892 Tweaked Walls stats and costs.
Carthaginians' 'Triple Walls' civ bonus moved from wall templates to
auto-researching (free) tech. It just cleans things up quite a bit.

Changed sound groups for "special buildings."

This was SVN commit r13428.
2013-05-25 23:10:16 +00:00

41 lines
1.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_embassy">
<Cost>
<BuildTime>150</BuildTime>
<Resources>
<wood>400</wood>
<stone>200</stone>
</Resources>
</Cost>
<Footprint>
<Square width="28.0" depth="28.0"/>
<Height>15.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>cart</Civ>
<GenericName>Embassy</GenericName>
<SpecificName>Embassy</SpecificName>
<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
<Tooltip>Hire mercenaries.</Tooltip>
</Identity>
<Obstruction>
<Static width="28.0" depth="28.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/cart_infantry_swordsman_b
units/cart_infantry_javelinist_b
units/cart_infantry_slinger_b
units/cart_cavalry_swordsman_b
units/cart_cavalry_spearman_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/carthaginians/embassy.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>