0ad/binaries/data/mods/public/simulation/templates/structures/sele_house.xml
Mythos_Ruler 65f5fffd9e Partial commit of Seleucid entities and actors.
Testing cost balance for cav skirms.

Reduce Town Phase cost to 800/800.

A bunch of other minor things.

This was SVN commit r14239.
2013-11-28 15:52:18 +00:00

22 lines
720 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>60</BuildTime>
<Resources>
<wood>150</wood>
</Resources>
</Cost>
<Health>
<Max>1200</Max>
</Health>
<Identity>
<Civ>sele</Civ>
<SpecificName>OƮkos</SpecificName>
<History>Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.</History>
</Identity>
<VisualActor>
<Actor>structures/hellenes/house_new.xml</Actor>
</VisualActor>
</Entity>