forked from 0ad/0ad
Mythos_Ruler
65f5fffd9e
Testing cost balance for cav skirms. Reduce Town Phase cost to 800/800. A bunch of other minor things. This was SVN commit r14239.
59 lines
1.8 KiB
XML
59 lines
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks">
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<Cost>
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<Resources>
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<wood>0</wood>
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<stone>200</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="22.0" depth="20.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>sele</Civ>
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<GenericName>Cavalry Stables</GenericName>
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<SpecificName>Stávlous</SpecificName>
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<Classes datatype="tokens">
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-Barracks
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Stables
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</Classes>
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<History>Cavalry was primarily used as an elite assault force by the Seleucids.</History>
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<Tooltip>Train cavalry units.</Tooltip>
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<Icon>structures/pers_stable.png</Icon>
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</Identity>
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<Obstruction>
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<Static width="18.0" depth="16.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/sele_cavalry_spearman_b
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units/sele_cavalry_javelinist_b
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units/sele_cavalry_archer_b
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units/sele_champion_cavalry_stables
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units/sele_champion_chariot_stables
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</Entities>
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<Technologies datatype="tokens">
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-pair_levy_01
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-training_conscription
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-unlock_champion_units
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persians/training_levy_cavalry
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persians/training_conscription_cavalry
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</Technologies>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_cavalry_stables.xml</select>
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<constructed>interface/complete/building/complete_cavalry_stables.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<VisualActor>
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<Actor>structures/persians/stables.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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