0ad/binaries/data/mods/public/simulation/templates/structures/sele_stables.xml
Mythos_Ruler 65f5fffd9e Partial commit of Seleucid entities and actors.
Testing cost balance for cav skirms.

Reduce Town Phase cost to 800/800.

A bunch of other minor things.

This was SVN commit r14239.
2013-11-28 15:52:18 +00:00

59 lines
1.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<Resources>
<wood>0</wood>
<stone>200</stone>
</Resources>
</Cost>
<Footprint>
<Square width="22.0" depth="20.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>sele</Civ>
<GenericName>Cavalry Stables</GenericName>
<SpecificName>Stávlous</SpecificName>
<Classes datatype="tokens">
-Barracks
Stables
</Classes>
<History>Cavalry was primarily used as an elite assault force by the Seleucids.</History>
<Tooltip>Train cavalry units.</Tooltip>
<Icon>structures/pers_stable.png</Icon>
</Identity>
<Obstruction>
<Static width="18.0" depth="16.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/sele_cavalry_spearman_b
units/sele_cavalry_javelinist_b
units/sele_cavalry_archer_b
units/sele_champion_cavalry_stables
units/sele_champion_chariot_stables
</Entities>
<Technologies datatype="tokens">
-pair_levy_01
-training_conscription
-unlock_champion_units
persians/training_levy_cavalry
persians/training_conscription_cavalry
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_cavalry_stables.xml</select>
<constructed>interface/complete/building/complete_cavalry_stables.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>structures/persians/stables.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>