forked from 0ad/0ad
Ykkrosh
2b57f4f998
Support asynchronous path queries. Allow escaping when stuck in impassable terrain tiles. Split Update message in multiple phases, to cope with ordering requirements. Support automatic walk/run animation switching. This was SVN commit r8058.
24 lines
564 B
XML
24 lines
564 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Entity>
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<Position>
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<Altitude>0</Altitude>
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<Anchor>upright</Anchor>
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<Floating>false</Floating>
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</Position>
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<Formation/>
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<UnitAI>
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<FormationController>true</FormationController>
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</UnitAI>
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<UnitMotion>
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<FormationController>true</FormationController>
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<WalkSpeed>1.0</WalkSpeed>
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<PassabilityClass>default</PassabilityClass>
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<CostClass>default</CostClass>
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</UnitMotion>
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<!--
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<VisualActor>
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<Actor>props/special/common/waypoint_flag.xml</Actor>
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</VisualActor>
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-->
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</Entity>
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