0ad/source
2005-11-20 14:35:52 +00:00
..
graphics ia32, sysdep: add float->int implementation and fallback version and self-test 2005-11-07 02:04:28 +00:00
gui minimap: fix issue where changes to terrain might not be noticed 2005-11-06 04:22:47 +00:00
i18n profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
lib editordata: use tex_load to load the heightmap - don't need the ogl_tex functionality and this avoids the POT check (which would fail) 2005-11-20 14:35:52 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps Various hacks to make ScEd work. Should be removed once ScEd is no longer needed. 2005-11-20 00:41:45 +00:00
renderer Fix some more warnings. 2005-11-19 16:43:20 +00:00
scripting fix build breakage (baad!): 2005-11-13 23:29:56 +00:00
simulation (Oops, committed inconsistent code) 2005-11-20 00:52:41 +00:00
sound Fix various warnings (both implicit conversions and real bugs). 2005-11-06 17:58:47 +00:00
tools editordata: use tex_load to load the heightmap - don't need the ogl_tex functionality and this avoids the POT check (which would fail) 2005-11-20 14:35:52 +00:00
main.cpp replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00