0ad/binaries/data/mods/public/shaders/particle.vp
2011-04-03 19:15:15 +00:00

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!!ARBvp1.0
ATTRIB uv = vertex.texcoord[0];
ATTRIB offset = vertex.texcoord[1];
PARAM axis1 = state.matrix.modelview.row[0];
PARAM axis2 = state.matrix.modelview.row[1];
TEMP position;
MAD position.xyz, axis1, offset.x, vertex.position;
MAD position.xyz, axis1, offset.y, position;
MAD position.xyz, axis2, offset.x, position;
MAD position.xyz, axis2, -offset.y, position;
MOV position.w, vertex.position.w;
DP4 result.position.x, state.matrix.mvp.row[0], position;
DP4 result.position.y, state.matrix.mvp.row[1], position;
DP4 result.position.z, state.matrix.mvp.row[2], position;
DP4 result.position.w, state.matrix.mvp.row[3], position;
MOV result.texcoord, uv;
MOV result.color, vertex.color;
END