0ad/binaries/data/mods/public/shaders/terrain_base.xml
2011-07-20 19:48:06 +00:00

23 lines
848 B
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="arb">
<vertex file="terrain_common.vp">
<uniform name="sunColor" loc="0" type="vec3"/>
<uniform name="losTransform" loc="1" type="vec2"/>
<uniform name="shadowTransform" loc="2" type="mat4"/>
<uniform name="territoryTransform" loc="6" type="vec2"/>
</vertex>
<fragment file="terrain_common.fp">
<uniform name="baseTex" loc="0" type="sampler2D"/>
<uniform name="shadowTex" loc="2" type="sampler2DShadow"/>
<uniform name="losTex" loc="3" type="sampler2D"/>
<uniform name="territoryTex" loc="4" type="sampler2D"/>
<uniform name="ambient" loc="0" type="vec3"/>
<uniform name="shadowOffsets1" loc="2" type="vec4"/>
<uniform name="shadowOffsets2" loc="3" type="vec4"/>
</fragment>
</program>