0ad/binaries/data/mods/public/gui/session_new/sprites.xml
WhiteTreePaladin fa1dc05de2 New GUI layout
Delete confirmation dialog
Resource bar replaces resource quantity/icon
Selected units are grouped by type regardless of rank
Ranked units use the same icon
"Basic" units are now considered to have the rank of "Basic" for
grouping purposes

This was SVN commit r8180.
2010-09-25 15:22:41 +00:00

265 lines
6.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<sprites>
<sprite name="goldPanel">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 -6 100% 0"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 100%+5 100% 100%"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="-4 -4 0 100%+4"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="100% 0%-4 100%+4 100%+4"
/>
<image
texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
/>
</sprite>
<sprite name="goldPanelFrilly">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 -6 100% 0"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 100%+5 100% 100%"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="-4 -4 0 100%+4"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="100% 0%-4 100%+4 100%+4"
/>
<image
texture="global/titlebar/left_gold_fern.dds"
texture_size="0 0 64 32"
size="-48 50%-16 0 50%+16"
/>
<image
texture="global/titlebar/right_gold_fern.dds"
texture_size="-16 0 48 32"
size="100% 50%-16 100%+48 50%+16"
/>
<image
texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
/>
</sprite>
<sprite name="frilly">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/titlebar/left_gold_fern.dds"
texture_size="0 0 64 32"
size="-48 50%-16 0 50%+16"
/>
<image
texture="global/titlebar/right_gold_fern.dds"
texture_size="-16 0 48 32"
size="100% 50%-16 100%+48 50%+16"
/>
</sprite>
<sprite name="veryThinWheatWindowSand">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image texture="global/border/top_marble.dds"
texture_size="0 0 128 16"
size="-5 0%-5 100%+5 27"
/>
<image texture="global/border/right_marble.dds"
texture_size="0 0 16 128"
size="100%-27 0 100%+5 100%"
/>
<image texture="global/border/bottom_marble.dds"
texture_size="0 0 128 16"
size="-5 100%-27 100%+5 100%+5"
/>
<image texture="global/border/left_marble.dds"
texture_size="0 0 16 128"
size="0%-5 0 0%+27 100%"
/>
<!-- middle -->
<image texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="mainPanel">
<!-- (currently this is all a hack - need proper textures) -->
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 8"
size="0 -2 100% 0"
/>
<image
texture="global/titlebar/middle_gold_fern.dds"
texture_size="0 0 64 32"
size="0 100%-2 100% 100%+2"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="-2 -2 0 100%+2"
/>
<image
texture="global/border/corner_bronze.dds"
texture_size="0 0 16 100%"
size="100% 0%-2 100%+2 100%+2"
/>
<image
texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
/>
</sprite>
<sprite name="insetWheatWindow">
<!-- middle -->
<image texture="global/tile/sandstone.dds"
texture_size="0 0 128 128"
size="15 15 100%-15 100%-15"
/>
<!-- Sides -->
<image texture="global/border/top_marble.dds"
texture_size="0 0 128 32"
size="15 0 100%-15 15"
/>
<image texture="global/border/right_marble.dds"
texture_size="0 0 32 128"
size="100% 15 100%-15 100%-15"
/>
<image texture="global/border/bottom_marble.dds"
texture_size="0 0 128 32"
size="15 100% 100%-15 100%-15"
/>
<image texture="global/border/left_marble.dds"
texture_size="0 0 32 128"
size="0 15 15 100%-15"
/>
<!-- corners -->
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0 0 16 16"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100%-16 0 100% 16"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="100%-16 100%-16 100% 100%"
/>
<image texture="global/border/corner_bronze.dds"
real_texture_placement="0 0 15 15"
size="0 100%-16 16 100%"
/>
</sprite>
<sprite name="titleBar">
<image texture="global/titlebar/left_gold_fern.dds"
real_texture_placement="0 0 64 30"
size="0%+0 0% 64 0%+30"
/>
<image texture="global/titlebar/middle_gold_fern.dds"
real_texture_placement="0 0 64 30"
size="64 0% 100%-64 0%+30"
/>
<image texture="global/titlebar/right_gold_fern.dds"
real_texture_placement="0 0 64 30"
size="100%-64 0% 100%+0 0%+30"
/>
</sprite>
<sprite name="statsBarShader">
<image backcolor="0 0 0 192" size="0 0 100% 1"/>
<image backcolor="0 0 0 192" size="100%-1 1 100% 100%-1"/>
<image backcolor="0 0 0 192" size="0 100%-1 100% 100%"/>
<image backcolor="0 0 0 192" size="0 1 1 100%-1"/>
<image backcolor="0 0 0 128" size="0 1 100% 2"/>
<image backcolor="0 0 0 128" size="100%-2 2 100%-1 100%-2"/>
<image backcolor="0 0 0 128" size="0 100%-2 100% 100%-1"/>
<image backcolor="0 0 0 128" size="1 2 2 100%-2"/>
<image backcolor="0 0 0 64" size="0 2 100% 3"/>
<image backcolor="0 0 0 64" size="100%-3 3 100%-2 100%-3"/>
<image backcolor="0 0 0 64" size="0 100%-3 100% 100%-2"/>
<image backcolor="0 0 0 64" size="2 3 3 100%-3"/>
</sprite>
<sprite name="healthBackground">
<image backcolor="red"/>
</sprite>
<sprite name="healthForeground">
<image backcolor="green"/>
</sprite>
<sprite name="resourceBackground">
<image backcolor="darkgray"/>
</sprite>
<sprite name="resourceForeground">
<image backcolor="255 165 0"/>
</sprite>
<sprite name="staminaBackground">
<image backcolor="black"/>
</sprite>
<sprite name="staminaForeground">
<image backcolor="blue"/>
</sprite>
<sprite name="bandbox">
<image backcolor="black" size="0 0 100% 1"/>
<image backcolor="black" size="100%-1 0 100% 100%"/>
<image backcolor="black" size="0 100%-1 100% 100%"/>
<image backcolor="black" size="0 0 1 100%"/>
<image backcolor="white" size="1 1 100%-1 2"/>
<image backcolor="white" size="100%-2 1 100%-1 100%-1"/>
<image backcolor="white" size="1 100%-2 100%-1 100%-1"/>
<image backcolor="white" size="1 1 2 100%-1"/>
</sprite>
<sprite name="primaryGroupHighlight">
<image backcolor="0 255 0 85"/>
</sprite>
<sprite name="menuBackground">
<image backcolor="0 0 0 85"/>
</sprite>
<sprite name="devCommandsBackground">
<image backcolor="0 0 0 85"/>
</sprite>
<sprite name="netStatusBackground">
<image backcolor="0 0 0 195"/>
</sprite>
</sprites>