0ad/binaries/data/mods/public/simulation/templates/units
WhiteTreePaladin fa1dc05de2 New GUI layout
Delete confirmation dialog
Resource bar replaces resource quantity/icon
Selected units are grouped by type regardless of rank
Ranked units use the same icon
"Basic" units are now considered to have the rank of "Basic" for
grouping purposes

This was SVN commit r8180.
2010-09-25 15:22:41 +00:00
..
celt_cavalry_javelinist_a.xml Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering. 2010-08-21 00:55:00 +00:00
celt_cavalry_javelinist_b.xml This was SVN commit r7990. 2010-08-17 01:18:15 +00:00
celt_cavalry_javelinist_e.xml Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering. 2010-08-21 00:55:00 +00:00
celt_cavalry_spearman_a.xml Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering. 2010-08-21 00:55:00 +00:00
celt_cavalry_spearman_b.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
celt_cavalry_spearman_e.xml Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering. 2010-08-21 00:55:00 +00:00
celt_cavalry_swordsman_a.xml Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering. 2010-08-21 00:55:00 +00:00
celt_cavalry_swordsman_b.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
celt_cavalry_swordsman_e.xml Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering. 2010-08-21 00:55:00 +00:00
celt_hero_boudicca.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
celt_hero_brennus.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
celt_hero_britomartus.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
celt_hero_caratacos.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
celt_hero_cynvelin.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
celt_hero_vercingetorix.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
celt_infantry_javelinist_a.xml Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering. 2010-08-21 00:55:00 +00:00
celt_infantry_javelinist_b.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
celt_infantry_javelinist_e.xml Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering. 2010-08-21 00:55:00 +00:00
celt_infantry_spearman_a.xml Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering. 2010-08-21 00:55:00 +00:00
celt_infantry_spearman_b.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
celt_infantry_spearman_e.xml Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering. 2010-08-21 00:55:00 +00:00
celt_ship_merchant.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
celt_ship_trireme.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
celt_super_cavalry_brit.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
celt_super_cavalry_gaul.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
celt_super_infantry_brit.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
celt_super_infantry_gaul.xml Edited tooltips. 2010-08-17 01:13:29 +00:00
celt_support_female_citizen.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
celt_support_healer.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
celt_support_trader.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
hele_cavalry_swordsman_a.xml New GUI layout 2010-09-25 15:22:41 +00:00
hele_cavalry_swordsman_b.xml New GUI layout 2010-09-25 15:22:41 +00:00
hele_cavalry_swordsman_e.xml New GUI layout 2010-09-25 15:22:41 +00:00
hele_hero_alexander.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
hele_hero_demetrius.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
hele_hero_leonidas.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
hele_hero_philip.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
hele_hero_themistocles.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
hele_hero_xenophon.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
hele_infantry_archer_a.xml New GUI layout 2010-09-25 15:22:41 +00:00
hele_infantry_archer_b.xml New GUI layout 2010-09-25 15:22:41 +00:00
hele_infantry_archer_e.xml New GUI layout 2010-09-25 15:22:41 +00:00
hele_infantry_javelinist_a.xml New GUI layout 2010-09-25 15:22:41 +00:00
hele_infantry_javelinist_b.xml New GUI layout 2010-09-25 15:22:41 +00:00
hele_infantry_javelinist_e.xml New GUI layout 2010-09-25 15:22:41 +00:00
hele_infantry_spearman_a.xml New GUI layout 2010-09-25 15:22:41 +00:00
hele_infantry_spearman_b.xml New GUI layout 2010-09-25 15:22:41 +00:00
hele_infantry_spearman_e.xml New GUI layout 2010-09-25 15:22:41 +00:00
hele_mechanical_siege_helepolis.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
hele_mechanical_siege_lithobolos.xml #Egyptian Cliff textures. 2010-08-15 17:14:40 +00:00
hele_mechanical_siege_oxybeles.xml #Egyptian Cliff textures. 2010-08-15 17:14:40 +00:00
hele_ship_bireme.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
hele_ship_merchant.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
hele_ship_trireme_corinthian.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
hele_ship_trireme.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
hele_super_cavalry_mace.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
hele_super_infantry_mace.xml This was SVN commit r7959. 2010-08-15 04:13:30 +00:00
hele_super_infantry_polis.xml #Gather food from Apple Trees. 2010-08-15 22:04:19 +00:00
hele_super_ranged_polis.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
hele_support_female_citizen.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
hele_support_healer.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00
hele_support_trader.xml Added <IconSheet></IconSheet> attribute to entities 2010-07-16 02:45:22 +00:00