forked from 0ad/0ad
vladislavbelov
4ed41d4a9a
Tested By: phosit, Stan Differential Revision: https://code.wildfiregames.com/D4850 This was SVN commit r27328.
195 lines
3.6 KiB
C
195 lines
3.6 KiB
C
/* Copyright (C) 2022 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
// This file defines global CStrIntern variables, to avoid the cost of
|
|
// constructing CStrInterns frequently at runtime.
|
|
//
|
|
// A line like
|
|
// X(foo)
|
|
// defines a variable str_foo with value "foo".
|
|
//
|
|
// A line like
|
|
// X2(foo_0, "foo[0]")
|
|
// defines a variable str_foo_0 with value "foo[0]".
|
|
|
|
// For direct inclusion, we presumably just want the extern definitions.
|
|
#ifndef X
|
|
#include "CStrIntern.h"
|
|
#define X(id) extern CStrIntern str_##id;
|
|
#define X2(id, str) extern CStrIntern str_##id;
|
|
#endif
|
|
|
|
X(0)
|
|
X(1)
|
|
X(2)
|
|
X(3)
|
|
X(4)
|
|
X(ALPHABLEND_PASS_BLEND)
|
|
X(ALPHABLEND_PASS_OPAQUE)
|
|
X(BLEND)
|
|
X(BLOOM_NOP)
|
|
X(BLOOM_PASS_H)
|
|
X(BLOOM_PASS_V)
|
|
X(DECAL)
|
|
X(DISABLE_RECEIVE_SHADOWS)
|
|
X(IGNORE_LOS)
|
|
X(MINIMAP_BASE)
|
|
X(MINIMAP_POINT)
|
|
X(MODE_SHADOWCAST)
|
|
X(MODE_SILHOUETTEDISPLAY)
|
|
X(MODE_SILHOUETTEOCCLUDER)
|
|
X(MODE_WIREFRAME)
|
|
X(MODE_WIREFRAME_SOLID)
|
|
X(PASS_REFLECTIONS)
|
|
X(PASS_REFRACTIONS)
|
|
X(PASS_SHADOWS)
|
|
X(RENDER_DEBUG_MODE)
|
|
X(RENDER_DEBUG_MODE_AO)
|
|
X(RENDER_DEBUG_MODE_ALPHA)
|
|
X(RENDER_DEBUG_MODE_CUSTOM)
|
|
X(RENDER_DEBUG_MODE_NONE)
|
|
X(SHADOWS_CASCADE_COUNT)
|
|
X(USE_FANCY_EFFECTS)
|
|
X(USE_FP_SHADOW)
|
|
X(USE_GPU_INSTANCING)
|
|
X(USE_GPU_SKINNING)
|
|
X(USE_INSTANCING)
|
|
X(USE_NORMALS)
|
|
X(USE_OBJECTCOLOR)
|
|
X(USE_REAL_DEPTH)
|
|
X(USE_REFLECTION)
|
|
X(USE_REFRACTION)
|
|
X(USE_SHADOW)
|
|
X(USE_SHADOW_PCF)
|
|
X(USE_SHADOW_SAMPLER)
|
|
X(USE_FOG)
|
|
X(WATERTYPE_CLAP)
|
|
X(WATERTYPE_LAKE)
|
|
X2(_emptystring, "")
|
|
X(a_apexPosition)
|
|
X(a_otherPosition)
|
|
X(a_retreatPosition)
|
|
X(a_skinJoints)
|
|
X(a_skinWeights)
|
|
X(a_splashPosition)
|
|
X(a_tangent)
|
|
X(a_waterInfo)
|
|
X(ambient)
|
|
X(baseTex)
|
|
X(blendTex)
|
|
X(bloom)
|
|
X(blurTex2)
|
|
X(blurTex4)
|
|
X(blurTex8)
|
|
X(brightness)
|
|
X(cameraForward)
|
|
X(cameraPos)
|
|
X(canvas2d)
|
|
X(color)
|
|
X(colorAdd)
|
|
X(colorMul)
|
|
X(debug_line)
|
|
X(debug_overlay)
|
|
X(delta)
|
|
X(depthTex)
|
|
X(dummy)
|
|
X(foamTex)
|
|
X(fogColor)
|
|
X(fogParams)
|
|
X(foreground_overlay)
|
|
X(grayscaleFactor)
|
|
X(hdr)
|
|
X(height)
|
|
X(instancingTransform)
|
|
X(losTex)
|
|
X(losTex1)
|
|
X(losTex2)
|
|
X(losTransform)
|
|
X(los_interp)
|
|
X(mapSize)
|
|
X(maskTex)
|
|
X(maskTextureTransform)
|
|
X(minimap)
|
|
X(minimap_los)
|
|
X(modelViewMatrix)
|
|
X(murkiness)
|
|
X(normalMap)
|
|
X(normalMap2)
|
|
X(objectColor)
|
|
X(overlay_line)
|
|
X(overlay_solid)
|
|
X(particle_add)
|
|
X(particle_multiply)
|
|
X(particle_overlay)
|
|
X(particle_solid)
|
|
X(particle_subtract)
|
|
X(playerColor)
|
|
X(projInvTransform)
|
|
X(qualityLevel)
|
|
X(reflectionMap)
|
|
X(reflectionMatrix)
|
|
X(refractionMap)
|
|
X(refractionMatrix)
|
|
X(renderedTex)
|
|
X(repeatScale)
|
|
X2(sans_10, "sans-10");
|
|
X(saturation)
|
|
X(screenSize)
|
|
X(shadingColor)
|
|
X(shadowDistance)
|
|
X(shadowDistances)
|
|
X(shadowScale)
|
|
X(shadowTex)
|
|
X(shadowTransform)
|
|
X(shadowTransforms)
|
|
X(sharpness)
|
|
X(skinBlendMatrices)
|
|
X(skyBoxRot)
|
|
X(skyCube)
|
|
X(sky_simple)
|
|
X(solid)
|
|
X(sunColor)
|
|
X(sunDir)
|
|
X(terrain_base)
|
|
X(terrain_blend)
|
|
X(terrain_decal)
|
|
X(terrain_solid)
|
|
X(tex)
|
|
X(texSize)
|
|
X(textureTransform)
|
|
X(time)
|
|
X(tint)
|
|
X(transform)
|
|
X(translation)
|
|
X(viewInvTransform)
|
|
X(water_high)
|
|
X(water_simple)
|
|
X(water_waves)
|
|
X(waterEffectsTex)
|
|
X(waterTex)
|
|
X(waveTex)
|
|
X(waviness)
|
|
X(waveParams1)
|
|
X(waveParams2)
|
|
X(width)
|
|
X(windAngle)
|
|
X(zFar)
|
|
X(zNear)
|
|
|
|
#undef X
|
|
#undef X2
|