forked from 0ad/0ad
Ykkrosh
4fe991074f
Make CSimContext accessible to all component code, so they don't all have to save their own copies of it. This was SVN commit r7490.
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpFootprint.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include "simulation2/system/SimContext.h"
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#include "maths/FixedVector3D.h"
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CScriptVal ICmpFootprint::GetShape_wrapper()
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{
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EShape shape;
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entity_pos_t size0, size1, height;
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GetShape(shape, size0, size1, height);
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JSContext* cx = GetSimContext().GetScriptInterface().GetContext();
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ScriptInterface::LocalRootScope scope(cx);
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if (!scope.OK())
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return JSVAL_VOID;
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JSObject* obj = JS_NewObject(cx, NULL, NULL, NULL);
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if (!obj)
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return JSVAL_VOID;
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if (shape == CIRCLE)
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{
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jsval ptype = ScriptInterface::ToJSVal<std::string>(cx, "circle");
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jsval pradius = ScriptInterface::ToJSVal(cx, size0);
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jsval pheight = ScriptInterface::ToJSVal(cx, height);
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JS_SetProperty(cx, obj, "type", &ptype);
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JS_SetProperty(cx, obj, "radius", &pradius);
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JS_SetProperty(cx, obj, "height", &pheight);
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}
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else
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{
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jsval ptype = ScriptInterface::ToJSVal<std::string>(cx, "square");
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jsval pwidth = ScriptInterface::ToJSVal(cx, size0);
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jsval pdepth = ScriptInterface::ToJSVal(cx, size1);
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jsval pheight = ScriptInterface::ToJSVal(cx, height);
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JS_SetProperty(cx, obj, "type", &ptype);
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JS_SetProperty(cx, obj, "width", &pwidth);
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JS_SetProperty(cx, obj, "depth", &pdepth);
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JS_SetProperty(cx, obj, "height", &pheight);
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}
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return OBJECT_TO_JSVAL(obj);
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}
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BEGIN_INTERFACE_WRAPPER(Footprint)
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DEFINE_INTERFACE_METHOD_1("PickSpawnPoint", CFixedVector3D, ICmpFootprint, PickSpawnPoint, entity_id_t)
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DEFINE_INTERFACE_METHOD_0("GetShape", CScriptVal, ICmpFootprint, GetShape_wrapper)
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END_INTERFACE_WRAPPER(Footprint)
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