forked from 0ad/0ad
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
#include "CGUISprite.h"
|
|
|
|
void CGUISpriteInstance::Draw(CRect Size, int CellID, std::map<CStr, CGUISprite> &Sprites) const
|
|
{
|
|
if (m_CachedSize != Size || m_CachedCellID != CellID)
|
|
{
|
|
GUIRenderer::UpdateDrawCallCache(m_DrawCallCache, m_SpriteName, Size, CellID, Sprites);
|
|
m_CachedSize = Size;
|
|
m_CachedCellID = CellID;
|
|
}
|
|
GUIRenderer::Draw(m_DrawCallCache);
|
|
}
|
|
|
|
void CGUISpriteInstance::Invalidate()
|
|
{
|
|
m_CachedSize = CRect();
|
|
m_CachedCellID = -1;
|
|
}
|
|
|
|
bool CGUISpriteInstance::IsEmpty() const
|
|
{
|
|
return m_SpriteName=="";
|
|
}
|
|
|
|
// Plus a load of constructors / assignment operators, which don't copy the
|
|
// DrawCall cache (to avoid losing track of who has allocated various bits
|
|
// of data):
|
|
|
|
CGUISpriteInstance::CGUISpriteInstance()
|
|
: m_CachedCellID(-1)
|
|
{
|
|
}
|
|
|
|
CGUISpriteInstance::CGUISpriteInstance(const CStr& SpriteName)
|
|
: m_SpriteName(SpriteName)
|
|
{
|
|
}
|
|
|
|
CGUISpriteInstance::CGUISpriteInstance(const CGUISpriteInstance &Sprite)
|
|
: m_SpriteName(Sprite.m_SpriteName)
|
|
{
|
|
}
|
|
|
|
CGUISpriteInstance &CGUISpriteInstance::operator=(const CStr& SpriteName)
|
|
{
|
|
m_SpriteName = SpriteName;
|
|
m_DrawCallCache.clear();
|
|
Invalidate();
|
|
return *this;
|
|
}
|
|
|