forked from 0ad/0ad
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_DECALRDATA
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#define INCLUDED_DECALRDATA
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#include "graphics/RenderableObject.h"
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#include "graphics/ShaderProgram.h"
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#include "renderer/VertexArray.h"
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class CModelDecal;
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class CDecalRData : public CRenderData
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{
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public:
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CDecalRData(CModelDecal* decal);
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~CDecalRData();
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void Update();
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void Render(const CShaderProgramPtr& shader, bool isDummyShader);
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CModelDecal* GetDecal() { return m_Decal; }
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private:
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void BuildArrays();
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VertexIndexArray m_IndexArray;
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VertexArray m_Array;
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VertexArray::Attribute m_Position;
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VertexArray::Attribute m_DiffuseColor;
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VertexArray::Attribute m_UV;
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CModelDecal* m_Decal;
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};
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#endif // INCLUDED_DECALRDATA
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